Good day every one.I have a caracter created and animated with maya. I don't want to recreate setup in houdiny but i want to setup it with Houdiny fur. Can I transfer baked mesh from maya to houdiny?
FBX solve this problem.I didn't try this with custom modifiers, but it transfers bones and geometry quite normal.
OBJ sequence is better.Houdini can import sequence geometry data like sequence image.