Hey everyone,
I’m working on a project that needs to make a renderable shape off a curve, the curve points are based on a random set of data - so basically I’m making a fever chart. I need the curve to go exactly along with the points, so I used bezier curve. The curve looks like pic-01
Since curve doesn’t show up in render, so i’m trying to make a tube shape.
1) a polygon plane, then go edit mesh - extrude. like pic-02. The extrude division is the same amount of points
2) a nurbs circle, then go surface - extrude. like pic-03 and pic-04.
As you all can see, none of these two look good. I can understand that this is because the turns are too dramatic, but I wonder if there is a way to get around the limit and generate a graph like pic-05 in 3d.
Does anyone have any idea if this is possible to achieve in maya? Any ideas are welcome.