QUOTE(Allegro @ 04/08/06, 09:09 PM) [snapback]233775[/snapback]
Ok.. I've worked on it some more. But I have a question, how many polygons is normal for a movie quality character? I'm concerned that my character, which will be more than 20k polys, may be too high... is 5000+ ok for a lo-res. Should I be worried that my hand has over 800 polygons?
here is the latest version, I worked on the scapula like you suggested
http://www.allegromation.com/April9.mov
Personally, I have never heard of someone animating a movie in polygons. SubDs are far better for this. As for polycount, it depends on a couple of things. How heavy in detail are you going to go? What about your scene? Are you going to add every little detail you can think of? How much detail can your computer handle?
These things are going to determine your polycount more than anything. CG movie companies like pixar have entire render farms that dedicated to nothing but batch rendering their scenes.