i am trying to simulate some grass with PFX tubes and branches.
i am trying to have some dense but randomized grass blades, so i am using a 0.9 branch dropout with a high number of "tubes per step" ( because a high drop out value gives a natural look but decreases the overall density), but even if i increase the "tube per step" value, the density is limited to a certain amount.
so how can i have a dropout of 0.9 and a high density of branches/tubes?