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      <url>
        <loc>https://forum.highend3d.com/t/maya-fluid-batchrender-problem-pls-help/40955</loc>
        <lastmod>2010-08-21T13:12:50Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-motionvector-pass/40956</loc>
        <lastmod>2010-08-20T11:48:25Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-particle-disappears-during-collision/40957</loc>
        <lastmod>2010-07-05T14:45:45Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-fill-fluid-into-vacuum/40958</loc>
        <lastmod>2010-06-30T15:32:03Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/new-tutorial-with-fluid-in-maya/40959</loc>
        <lastmod>2010-02-08T05:59:57Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/sharp-render-of-a-2d-fluid-text-object/40960</loc>
        <lastmod>2010-02-01T12:41:37Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/scaling-2d-fluids/40961</loc>
        <lastmod>2010-02-01T12:44:20Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ceiling-on-fire/40962</loc>
        <lastmod>2010-02-02T18:16:55Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fields-to-fluid-after-cache-or-another-way-to-do-this/40963</loc>
        <lastmod>2009-10-02T14:32:21Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/watercolor-effects-with-maya-fluids/40964</loc>
        <lastmod>2010-02-01T12:37:26Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/wispyness-of-cloud-to-flow-with-density-of-fluid/40965</loc>
        <lastmod>2009-09-22T20:09:36Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/wakes-tiling-all-over-geometry/40966</loc>
        <lastmod>2009-09-15T14:54:43Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/cannon-blast/40967</loc>
        <lastmod>2009-09-03T21:07:12Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/script-to-emit-fluid-from-per-particle/40968</loc>
        <lastmod>2010-02-24T09:07:28Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/emit-from-part-of-an-object-in-container/40969</loc>
        <lastmod>2009-08-07T13:07:19Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-depth-channel-with-mental-ray/40970</loc>
        <lastmod>2009-08-07T17:59:09Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/shadow-pass-with-fluids/40971</loc>
        <lastmod>2009-07-09T13:44:49Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/nightcrawler-effect/40972</loc>
        <lastmod>2009-07-09T23:13:52Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/high-fluid-resolution-problem-in-maya-2009/40973</loc>
        <lastmod>2009-07-08T08:14:01Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-network-rendering-problem/40974</loc>
        <lastmod>2009-06-24T16:04:26Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-cache-problem/40975</loc>
        <lastmod>2009-06-22T23:16:46Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/raindrops-in-maya-using-particles-and-fluids/40976</loc>
        <lastmod>2009-06-17T11:03:32Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-rendering-problem/40977</loc>
        <lastmod>2009-06-17T17:36:27Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/cone-of-fire/40978</loc>
        <lastmod>2009-06-29T21:08:36Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/shuttle-engines/40979</loc>
        <lastmod>2009-06-03T09:54:38Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/candle-flame-2/40980</loc>
        <lastmod>2009-05-25T15:30:19Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-directionality/40981</loc>
        <lastmod>2009-07-02T00:18:04Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-rocket-engine/40982</loc>
        <lastmod>2009-05-17T18:40:46Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/freeze-transformations/40983</loc>
        <lastmod>2009-05-15T16:44:36Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/bake-displacement-map-of-ocean-shade/40984</loc>
        <lastmod>2009-05-17T18:55:29Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/kfluid-vs-kfluidgeom/40985</loc>
        <lastmod>2009-04-13T01:41:21Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/cloud-during-dog-fight-shot/40986</loc>
        <lastmod>2009-04-27T19:49:48Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/create-wake-from-ocean-presets/40987</loc>
        <lastmod>2009-04-03T20:14:58Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-splash-and-foam-texture/40988</loc>
        <lastmod>2009-03-20T09:49:48Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/converting-2d-fluid-to-3d/40989</loc>
        <lastmod>2009-03-19T02:34:02Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/voronoi-cell-structure-in-maya-fluids/40990</loc>
        <lastmod>2009-03-28T14:27:53Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/opacity-tex-gain-what-does-it-do-exactly/40991</loc>
        <lastmod>2009-02-24T19:17:35Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/stopping-flud-emmission-gradually/40992</loc>
        <lastmod>2009-05-20T20:25:54Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluids-stepping-at-speed/40993</loc>
        <lastmod>2009-02-10T02:01:35Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-shader-on-vertical-object/40994</loc>
        <lastmod>2009-01-23T07:22:34Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/2-dynamic-elements-interacting-one-partially-animated/40996</loc>
        <lastmod>2009-01-02T10:48:38Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-create-cloud-like-text-effect-2/40997</loc>
        <lastmod>2008-12-04T16:37:51Z</lastmod>
      </url>
      <url>
        <loc>https://forum.highend3d.com/t/underwater-bubbles-2/40998</loc>
        <lastmod>2009-01-22T00:09:47Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-succesfully-slow-down-a-fluid-simulation/40999</loc>
        <lastmod>2008-11-26T18:09:58Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/a-question-about-beneath-sub-ocean/41000</loc>
        <lastmod>2008-11-19T19:02:40Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/shadow-images-from-fluids/41001</loc>
        <lastmod>2008-11-03T14:51:50Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/do-playback-caches-record-inital-state-caches/41002</loc>
        <lastmod>2008-10-27T10:13:40Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/breakups-in-fluid-emission/41003</loc>
        <lastmod>2008-10-27T17:09:01Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/mri-data-to-fluids/41004</loc>
        <lastmod>2008-10-21T16:35:06Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/multiple-container-maya-fluid-simulation/41005</loc>
        <lastmod>2009-07-04T16:50:52Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/coordinate-method-grid-artifacts/41006</loc>
        <lastmod>2008-10-14T11:54:31Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/emit-fluids-at-collision-points/41007</loc>
        <lastmod>2009-07-02T00:04:44Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/converting-fluids-to-polygons/41008</loc>
        <lastmod>2008-08-25T19:16:22Z</lastmod>
      </url>
      <url>
        <loc>https://forum.highend3d.com/t/converting-geometry-into-fluids/41009</loc>
        <lastmod>2008-08-15T09:30:38Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/moved-fluid-inital-state-cache-doesnt-load/41010</loc>
        <lastmod>2008-08-07T18:28:50Z</lastmod>
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        <loc>https://forum.highend3d.com/t/how-to-modify-the-density-of-a-fluid-shape-with-an-animated-mesh/41011</loc>
        <lastmod>2008-08-06T15:33:09Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/afterburn-in-maya/41012</loc>
        <lastmod>2009-05-15T08:28:32Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-waves-problem-need-help/41013</loc>
        <lastmod>2008-07-29T02:35:34Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/combining-meshes-smoothly-help/41014</loc>
        <lastmod>2008-06-25T15:39:06Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/spotty-fluid-emission/41015</loc>
        <lastmod>2008-07-25T13:47:58Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/should-i-use-fluid-to-make-fog/41016</loc>
        <lastmod>2008-07-25T13:42:40Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/why-does-my-fluid-keep-accelerating/41017</loc>
        <lastmod>2008-06-17T01:24:22Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-texture-origin/41018</loc>
        <lastmod>2008-06-16T13:05:35Z</lastmod>
      </url>
      <url>
        <loc>https://forum.highend3d.com/t/textured-fluid-to-dynamic/41019</loc>
        <lastmod>2008-07-15T17:10:23Z</lastmod>
      </url>
      <url>
        <loc>https://forum.highend3d.com/t/convert-ocean-to-poly/41020</loc>
        <lastmod>2008-06-10T10:21:46Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/static-fluid-clouds/41021</loc>
        <lastmod>2008-07-24T23:04:13Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/render-fluids-and-particles-together/41022</loc>
        <lastmod>2008-05-22T13:32:21Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-not-rendering-correctly/41023</loc>
        <lastmod>2008-05-19T18:41:23Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/realflow-plugins/41024</loc>
        <lastmod>2008-05-13T12:03:00Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/caching-ocean-wakes-urgent/41025</loc>
        <lastmod>2008-04-27T10:15:38Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/realfolw-problem/41026</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/river-flow/41027</loc>
        <lastmod>2008-07-25T13:36:34Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/white-powder-explosion/41028</loc>
        <lastmod>2008-04-16T23:11:01Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/nuclear-reactor-2/41029</loc>
        <lastmod>2008-04-16T21:15:05Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/seamless-loop-using-ocean-shader/41030</loc>
        <lastmod>2008-03-28T15:58:04Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-shader-on-particles/41031</loc>
        <lastmod>2008-05-08T19:50:30Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/shadow-pass-from-fluid-mental-ray/41032</loc>
        <lastmod>2013-01-10T19:40:54Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-in-background-shader/41033</loc>
        <lastmod>2008-03-10T12:08:21Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluids-animation-not-being-rendered-though-batch-render/41034</loc>
        <lastmod>2008-03-10T12:14:52Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/2d-ocean-on-nurbs-plane-displacement-scaling-probelm-please-help/41035</loc>
        <lastmod>2008-02-26T13:43:33Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-pond-drifting-objects/41036</loc>
        <lastmod>2008-02-25T09:56:58Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-comets-meteor/41037</loc>
        <lastmod>2008-03-10T12:26:15Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-comets-meteor-2/41038</loc>
        <lastmod>2008-02-21T03:55:02Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-comets-meteor-3/41039</loc>
        <lastmod>2008-02-21T03:41:38Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/help-me-with-atmosphere/41040</loc>
        <lastmod>2008-03-10T12:29:47Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-smoke-in-3d-container/41041</loc>
        <lastmod>2008-03-10T12:34:19Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/mushroom-cloud-explosion-or-nuke2d-ma/41042</loc>
        <lastmod>2008-03-19T01:02:00Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/initial-state-with-sprite-images-problem/41043</loc>
        <lastmod>2008-03-12T21:22:17Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/repeat-from-end-frame-to-beginning/41044</loc>
        <lastmod>2008-01-21T22:17:00Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/vapor-dryice/41045</loc>
        <lastmod>2008-01-16T22:42:05Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/where-is-the-fluid-information-stored/41046</loc>
        <lastmod>2008-01-03T00:32:01Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/shaping-a-pond/41047</loc>
        <lastmod>2008-01-02T15:31:11Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-can-i-make-a-wormhole/41048</loc>
        <lastmod>2008-01-01T14:14:12Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/dripping-suggestions/41049</loc>
        <lastmod>2008-03-19T07:08:21Z</lastmod>
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        <loc>https://forum.highend3d.com/t/plz-help-duncan-how-to-achieve-shoreline-effects/41050</loc>
        <lastmod>2008-01-07T15:00:01Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/looking-to-get-more-into-fluids-etc-is-programming-knowledge-essential/41051</loc>
        <lastmod>2007-12-21T07:19:57Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/liquid-in-a-cup/41052</loc>
        <lastmod>2007-12-16T23:22:11Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fire-character/41053</loc>
        <lastmod>2009-06-29T23:44:41Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/texturing-geometry-with-fluids/41054</loc>
        <lastmod>2007-12-07T00:51:58Z</lastmod>
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        <loc>https://forum.highend3d.com/t/colliding-fluid-clouds/41055</loc>
        <lastmod>2007-12-06T09:34:24Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/enormous-fire/41056</loc>
        <lastmod>2007-12-05T16:04:19Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluids-network-rendering-odd-increasing-render-times/41057</loc>
        <lastmod>2007-12-05T20:22:10Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/cycle-or-loop-with-ocean-shader/41058</loc>
        <lastmod>2007-11-20T13:10:35Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/using-2d-container-as-a-field-or-force-for-a-3d-one/41059</loc>
        <lastmod>2007-11-15T12:38:54Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/oceans/41060</loc>
        <lastmod>2008-03-10T12:21:46Z</lastmod>
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        <loc>https://forum.highend3d.com/t/make-fluidshape-look-like-water/41061</loc>
        <lastmod>2007-11-15T12:43:55Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/anyone-created-a-large-fluid-cache/41062</loc>
        <lastmod>2007-10-12T18:42:25Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/dynamic-waves-in-a-pond/41063</loc>
        <lastmod>2007-10-11T00:03:57Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/multiresolution-2d-fluids-pond/41064</loc>
        <lastmod>2007-10-11T00:09:10Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/emit-fluid-from-a-texture-on-an-emitter-object/41065</loc>
        <lastmod>2007-10-03T23:03:24Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-shader-flow/41066</loc>
        <lastmod>2007-09-11T20:35:18Z</lastmod>
      </url>
      <url>
        <loc>https://forum.highend3d.com/t/bug-fix-for-network-render-of-fluids/41067</loc>
        <lastmod>2007-09-03T11:45:02Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/2d-fluid-controlling-heightfield/41068</loc>
        <lastmod>2007-09-05T20:16:18Z</lastmod>
      </url>
      <url>
        <loc>https://forum.highend3d.com/t/engulf-and-animate-an-object-in-a-3d-container/41069</loc>
        <lastmod>2007-10-24T18:22:32Z</lastmod>
      </url>
      <url>
        <loc>https://forum.highend3d.com/t/boat-locater-chaos/41070</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/controlling-wake-texture-2/41071</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/preview-plane-not-working-below-origin/41072</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/help-how-to-achieve-a-realistic-thruster-exhaust-2/41073</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/water-in-a-chamber/41074</loc>
        <lastmod>2007-07-30T21:08:28Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-cache-size-limitation/41075</loc>
        <lastmod>2007-07-21T20:32:42Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-to-text/41076</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/adding-debris-to-my-fluid-explosion-video-included/41077</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/difficult-fluid-cloud/41078</loc>
        <lastmod>2007-07-02T21:51:53Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-foamy-wake/41079</loc>
        <lastmod>2007-07-11T15:20:59Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/help-with-weird-wake-anomalies/41080</loc>
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        <loc>https://forum.highend3d.com/t/i-see-the-fluid-container-in-mr-render/41081</loc>
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        <loc>https://forum.highend3d.com/t/fluid-self-shadow-color/41082</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-camera/41083</loc>
        <lastmod>2007-05-28T08:45:24Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/making-simple-nebulous-fluid-dynamic/41084</loc>
        <lastmod>2007-06-08T19:37:29Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/no-ocean-wake-in-render/41085</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/color-ramp-density-in-fluids/41086</loc>
        <lastmod>2007-06-08T02:19:34Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/jitter-and-fields-with-fluids/41087</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/flashing-ocean-problem/41088</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/flicking-fluids-problem/41089</loc>
        <lastmod>2007-05-03T16:11:01Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-emission-and-collision/41090</loc>
        <lastmod>2007-05-02T18:07:52Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-dust-trail/41091</loc>
        <lastmod>2007-05-09T22:33:50Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/problem-about-scale-fluid/41092</loc>
        <lastmod>2007-04-22T16:56:54Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-driving-instanced-object-aim-direction-problem/41093</loc>
        <lastmod>2007-04-25T15:18:30Z</lastmod>
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        <loc>https://forum.highend3d.com/t/details-in-fluids/41094</loc>
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        <loc>https://forum.highend3d.com/t/making-a-strawberry-sauce-drip/41095</loc>
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        <lastmod>2007-04-06T09:33:02Z</lastmod>
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        <loc>https://forum.highend3d.com/t/preview-plane-ignores-textured-ocean-height/41097</loc>
        <lastmod>2007-04-17T16:01:31Z</lastmod>
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        <loc>https://forum.highend3d.com/t/maya-ocean-animation-problem/41098</loc>
        <lastmod>2007-04-04T08:34:43Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/blend-fluid-shapes/41099</loc>
        <lastmod>2007-03-31T06:09:06Z</lastmod>
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        <loc>https://forum.highend3d.com/t/how-are-texture-coordinates-used-by-a-fluid/41100</loc>
        <lastmod>2007-04-04T19:10:23Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/blood-drip/41101</loc>
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        <loc>https://forum.highend3d.com/t/texture-alpha-channel-and-fluid/41102</loc>
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        <lastmod>2007-03-26T19:42:52Z</lastmod>
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        <loc>https://forum.highend3d.com/t/make-emitter-stop-emitting/41106</loc>
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        <loc>https://forum.highend3d.com/t/fluids-motion-blur/41107</loc>
        <lastmod>2021-12-28T05:34:21Z</lastmod>
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        <loc>https://forum.highend3d.com/t/texture-reference-object-for-ocean-shader/41109</loc>
        <lastmod>2007-02-15T17:52:06Z</lastmod>
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        <loc>https://forum.highend3d.com/t/boat-spray-effect/41111</loc>
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      <url>
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        <lastmod>2007-02-09T07:25:28Z</lastmod>
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        <lastmod>2007-01-11T07:38:10Z</lastmod>
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      <url>
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      <url>
        <loc>https://forum.highend3d.com/t/ocean-flashing-sections/41134</loc>
        <lastmod>2006-11-02T13:35:43Z</lastmod>
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        <loc>https://forum.highend3d.com/t/volumetric-lights-and-fluids/41135</loc>
        <lastmod>2006-10-31T21:32:14Z</lastmod>
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        <loc>https://forum.highend3d.com/t/ocean-wave-motion/41138</loc>
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        <loc>https://forum.highend3d.com/t/ocean-sequence-rendering-problem/41141</loc>
        <lastmod>2006-10-04T20:17:26Z</lastmod>
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        <loc>https://forum.highend3d.com/t/is-there-a-way-to-make-photoreal-rolling-clouds-using-maya-fluid/41142</loc>
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        <loc>https://forum.highend3d.com/t/fluid/41143</loc>
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        <loc>https://forum.highend3d.com/t/2dfluidresolution-ok-but-render-looks-shit/41145</loc>
        <lastmod>2006-09-29T21:25:47Z</lastmod>
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        <loc>https://forum.highend3d.com/t/can-i-change-the-start-time-of-my-cached-fluid-without-resimulating/41149</loc>
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        <loc>https://forum.highend3d.com/t/problum-with-resolution-of-simulation/41150</loc>
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        <loc>https://forum.highend3d.com/t/new-fluids-dynamics-in-maya/41151</loc>
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        <loc>https://forum.highend3d.com/t/ocean-foam-around-island/41152</loc>
        <lastmod>2006-08-12T21:25:47Z</lastmod>
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        <loc>https://forum.highend3d.com/t/maya-6/41153</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-texture-export/41154</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/fluid-cache-via-batch-mode/41156</loc>
        <lastmod>2006-07-27T04:56:25Z</lastmod>
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        <loc>https://forum.highend3d.com/t/fluid-not-interacting-with-field/41157</loc>
        <lastmod>2006-09-02T21:50:04Z</lastmod>
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        <loc>https://forum.highend3d.com/t/high-res-attribute-map-trick/41158</loc>
        <lastmod>2006-07-20T21:43:06Z</lastmod>
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        <loc>https://forum.highend3d.com/t/how-can-i-manage-to-simulate-this-fluid-effect/41159</loc>
        <lastmod>2006-07-17T23:00:27Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/cloud-tank-effect/41160</loc>
        <lastmod>2006-08-26T11:50:13Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/mental-ray-fluids-crash/41161</loc>
        <lastmod>2006-07-13T00:46:00Z</lastmod>
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        <loc>https://forum.highend3d.com/t/container-size-limit/41162</loc>
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        <loc>https://forum.highend3d.com/t/clouds-with-less-rendertime/41163</loc>
        <lastmod>2007-01-13T17:21:21Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/texture-in-a-fluid/41164</loc>
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        <loc>https://forum.highend3d.com/t/mapping-2d-fluid-texture-on-objects/41165</loc>
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        <loc>https://forum.highend3d.com/t/fluid-edges/41166</loc>
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        <loc>https://forum.highend3d.com/t/strange-fluid-behaviour/41167</loc>
        <lastmod>2006-06-29T14:36:28Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/stargate/41168</loc>
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        <loc>https://forum.highend3d.com/t/oversampling-at-rendertime/41169</loc>
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        <loc>https://forum.highend3d.com/t/custom-fluid-container/41170</loc>
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        <loc>https://forum.highend3d.com/t/better-spline-ramp-control-for-opacity-of-fluid/41172</loc>
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      <url>
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        <lastmod>2006-05-25T00:31:33Z</lastmod>
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      <url>
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        <loc>https://forum.highend3d.com/t/help-i-need-treacle/41180</loc>
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        <loc>https://forum.highend3d.com/t/help-me-fluid-masters/41181</loc>
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        <loc>https://forum.highend3d.com/t/noobs-questions-about-fluid/41182</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/volcano-smoke/41183</loc>
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        <loc>https://forum.highend3d.com/t/realflow-meeting-in-l-a-thursday-may-18th-2/41184</loc>
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        <loc>https://forum.highend3d.com/t/fire-tentacles/41186</loc>
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        <loc>https://forum.highend3d.com/t/fluids-swirling-to-create-specific-image/41188</loc>
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        <loc>https://forum.highend3d.com/t/to-duncan-and-destruct007/41189</loc>
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        <loc>https://forum.highend3d.com/t/emit-fluid-from-object/41190</loc>
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        <loc>https://forum.highend3d.com/t/optimising-sss-shaders-for-render/45155</loc>
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        <loc>https://forum.highend3d.com/t/adding-ao-to-the-car-paint-shader/45156</loc>
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        <loc>https://forum.highend3d.com/t/reset-batch-render-in-maya/45157</loc>
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        <loc>https://forum.highend3d.com/t/ibl-and-mip-rayswitch-environment/45158</loc>
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        <loc>https://forum.highend3d.com/t/combining-car-paint-and-mia-material/45159</loc>
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        <loc>https://forum.highend3d.com/t/car-shader-guidelines/45160</loc>
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        <loc>https://forum.highend3d.com/t/3-lense-shaders-in-1-camera/45161</loc>
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        <loc>https://forum.highend3d.com/t/mia-car-paint-diffuse-question/45162</loc>
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        <loc>https://forum.highend3d.com/t/texturing-rendering-a-disco-ball/45163</loc>
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        <loc>https://forum.highend3d.com/t/replacing-instances-proxys/45164</loc>
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        <loc>https://forum.highend3d.com/t/fluid-render-pass/45166</loc>
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        <loc>https://forum.highend3d.com/t/displacement-map-giving-jagged-edges/45176</loc>
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        <loc>https://forum.highend3d.com/t/cannot-get-user-data-to-work/45179</loc>
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        <loc>https://forum.highend3d.com/t/mia-material-rendering/45181</loc>
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        <loc>https://forum.highend3d.com/t/contour-like-choke-shader/45183</loc>
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        <loc>https://forum.highend3d.com/t/problem-with-mia-material-x-transparency/45184</loc>
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        <loc>https://forum.highend3d.com/t/how-to-render-caustics-for-compositing-purposes-with-live-footage-urgent/45185</loc>
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        <loc>https://forum.highend3d.com/t/ctrl-occlusion-blotchy/45186</loc>
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        <loc>https://forum.highend3d.com/t/mr-spawning-10-000-renderthreads-in-mayabatchrender/45187</loc>
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        <loc>https://forum.highend3d.com/t/object-emitting-lights/45188</loc>
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        <loc>https://forum.highend3d.com/t/2-bit-alphas/45189</loc>
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        <loc>https://forum.highend3d.com/t/fur-displacement-map/45190</loc>
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        <loc>https://forum.highend3d.com/t/realistic-leaves/45191</loc>
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        <loc>https://forum.highend3d.com/t/v-ray-vs-mental-ray/45192</loc>
        <lastmod>2010-05-25T20:41:33Z</lastmod>
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        <loc>https://forum.highend3d.com/t/render-proxies-look-glitchy-please-help/45193</loc>
        <lastmod>2014-06-24T22:13:43Z</lastmod>
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        <lastmod>2010-05-21T15:26:58Z</lastmod>
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        <loc>https://forum.highend3d.com/t/importing-objects-mental-ray-error/45197</loc>
        <lastmod>2010-05-03T17:03:20Z</lastmod>
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        <loc>https://forum.highend3d.com/t/optical-fx-and-mr-integration/45198</loc>
        <lastmod>2010-04-30T15:43:26Z</lastmod>
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        <loc>https://forum.highend3d.com/t/somethings-not-normal-here/45199</loc>
        <lastmod>2010-05-17T13:38:38Z</lastmod>
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        <loc>https://forum.highend3d.com/t/mia-material-and-transparency/45200</loc>
        <lastmod>2010-04-27T18:46:47Z</lastmod>
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        <loc>https://forum.highend3d.com/t/rebuild-fg-map-off-and-fg-map-size-issue/45201</loc>
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        <loc>https://forum.highend3d.com/t/mental-ray-fatal-error/45202</loc>
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        <lastmod>2010-04-02T09:35:25Z</lastmod>
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        <loc>https://forum.highend3d.com/t/depth-map-filter-fine-tuning/45208</loc>
        <lastmod>2010-03-30T07:55:35Z</lastmod>
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        <lastmod>2010-03-25T21:37:16Z</lastmod>
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        <loc>https://forum.highend3d.com/t/help-needed-for-a-render-with-mr/45212</loc>
        <lastmod>2010-04-04T17:41:03Z</lastmod>
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        <loc>https://forum.highend3d.com/t/rendering-caustics-separately-for-compositing/45213</loc>
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        <loc>https://forum.highend3d.com/t/hypershade-and-mia-material-x/45216</loc>
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        <loc>https://forum.highend3d.com/t/light-seeping-through-corners-photons-causing-this/45219</loc>
        <lastmod>2010-01-19T21:59:24Z</lastmod>
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        <loc>https://forum.highend3d.com/t/mental-ray-and-hdri-basic-setup/45220</loc>
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        <loc>https://forum.highend3d.com/t/ies-lights/45221</loc>
        <lastmod>2010-01-29T07:31:07Z</lastmod>
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        <loc>https://forum.highend3d.com/t/please-help-render-not-finishing/45222</loc>
        <lastmod>2009-12-30T01:33:44Z</lastmod>
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        <loc>https://forum.highend3d.com/t/resolution-gate-problems/45223</loc>
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        <loc>https://forum.highend3d.com/t/how-do-i-use-reflection-map-in-maya-and-mental-ray/45227</loc>
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        <loc>https://forum.highend3d.com/t/how-do-i-use-normal-maps-in-maya-and-mental-ray/45228</loc>
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        <loc>https://forum.highend3d.com/t/soft-cast-shadows-with-volume-shader-and-fg/45237</loc>
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        <loc>https://forum.highend3d.com/t/problems-with-fluid-and-particle-cloud-integration/45238</loc>
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        <loc>https://forum.highend3d.com/t/example-sss-fast-skin-textures/45239</loc>
        <lastmod>2009-11-19T18:28:58Z</lastmod>
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        <loc>https://forum.highend3d.com/t/how-do-i-connect-this-custom-shader-with-geometry/45240</loc>
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        <loc>https://forum.highend3d.com/t/6-machines-batch-rendering-mental-ray/45241</loc>
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        <loc>https://forum.highend3d.com/t/global-illumination-and-particles/45245</loc>
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        <lastmod>2009-11-04T11:41:48Z</lastmod>
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        <loc>https://forum.highend3d.com/t/derivs-dp-du-or-dp-ds-in-a-mental-ray-shader/45247</loc>
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        <loc>https://forum.highend3d.com/t/mr-physical-light-only-designed-for-dgs/45249</loc>
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        <loc>https://forum.highend3d.com/t/maya-crashs-when-rendering-with-mental-ray/45250</loc>
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        <loc>https://forum.highend3d.com/t/latlong-js-panoramic-maya-2009-problems/45251</loc>
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        <loc>https://forum.highend3d.com/t/displacement-issue-in-maya-2010/45252</loc>
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        <loc>https://forum.highend3d.com/t/how-to-get-alpha-to-be-transparant-in-mental-ray/45253</loc>
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        <loc>https://forum.highend3d.com/t/final-list-on-what-to-gamma-correct-in-mia-material/45254</loc>
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        <loc>https://forum.highend3d.com/t/scale-and-render-question/45255</loc>
        <lastmod>2009-10-14T11:16:02Z</lastmod>
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        <loc>https://forum.highend3d.com/t/mia-interpolation-question/45256</loc>
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        <loc>https://forum.highend3d.com/t/interactive-swatches-for-custom-shaders/45257</loc>
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        <loc>https://forum.highend3d.com/t/help-with-a-tutorial-involving-mental-ray/45259</loc>
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        <loc>https://forum.highend3d.com/t/mia-material-for-realistic-leaves/45260</loc>
        <lastmod>2009-09-03T12:04:21Z</lastmod>
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        <loc>https://forum.highend3d.com/t/gi-and-dark-beveled-edges-issue/45261</loc>
        <lastmod>2009-09-01T15:03:30Z</lastmod>
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        <loc>https://forum.highend3d.com/t/mia-lense-sahder-and-sampling-issue/45262</loc>
        <lastmod>2009-08-31T20:37:26Z</lastmod>
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        <loc>https://forum.highend3d.com/t/lense-shader-and-fg-issue/45263</loc>
        <lastmod>2009-08-29T23:11:02Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/particle-instancer-not-working-with-mr-2/45264</loc>
        <lastmod>2009-08-26T22:55:45Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/whats-new-mental-ray-2008/45265</loc>
        <lastmod>2009-08-21T02:10:34Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fg-stronger-after-first-frame-in-animation/45266</loc>
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        <loc>https://forum.highend3d.com/t/mental-ray-and-uv-maps/45391</loc>
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        <loc>https://forum.highend3d.com/t/strange-light-with-global-illumination-and-final-gather/45392</loc>
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        <loc>https://forum.highend3d.com/t/dielectric-turning-black-mid-batch-render/45393</loc>
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        <loc>https://forum.highend3d.com/t/light-linking-with-fg-and-sss/45396</loc>
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        <loc>https://forum.highend3d.com/t/mentalray-with-opticalfx/45397</loc>
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        <lastmod>2009-04-15T16:32:18Z</lastmod>
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        <loc>https://forum.highend3d.com/t/need-help-for-rigging-a-character/47362</loc>
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        <loc>https://forum.highend3d.com/t/mayas-awesome-new-flex-rig-for-free/47371</loc>
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        <loc>https://forum.highend3d.com/t/2012-move-tool-automatically-orient-joints-problematic-new-feature/47463</loc>
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        <loc>https://forum.highend3d.com/t/blendshapes-and-cmuscle-maya-muscle/47930</loc>
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        <loc>https://forum.highend3d.com/t/wire-deformers/47931</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/fbik-bipedexample-example/47932</loc>
        <lastmod>2007-12-25T02:36:11Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/looking-for-rigging-tuts/47933</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/new-geometry-after-rigging/47934</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/problem-with-polevector-on-ik/47935</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/tweak-node-2/47936</loc>
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        <loc>https://forum.highend3d.com/t/why-component-editor-shows-paint-weight-value-is-zero/47937</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/transfer-of-skin-weights-within-a-model/47938</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-transfre-rigged-model-from-3ds-max-to-maya/47939</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/simple-task-of-reskinning-become-a-nightmare/47940</loc>
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        <loc>https://forum.highend3d.com/t/more-blendshape-questions/47941</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/unwanted-stretching-2/47942</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/rigging-a-mechanical-robot-with-tentacles/47943</loc>
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        <loc>https://forum.highend3d.com/t/hair-control-in-maya-university-assignment-please-help/47944</loc>
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        <loc>https://forum.highend3d.com/t/really-need-help-auto-forarm-setup/47945</loc>
        <lastmod>2007-12-04T18:54:17Z</lastmod>
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        <loc>https://forum.highend3d.com/t/fbik-smooth-bind-frustration/47946</loc>
        <lastmod>2007-11-27T08:56:44Z</lastmod>
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        <loc>https://forum.highend3d.com/t/wrist-orient-constraint-flip/47947</loc>
        <lastmod>2007-11-30T22:40:19Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/moom-rig-missing-controls/47948</loc>
        <lastmod>2008-01-27T21:07:28Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/driving-cv-weights-for-nurbs-curves-and-surfaces/47949</loc>
        <lastmod>2007-11-22T13:02:27Z</lastmod>
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        <loc>https://forum.highend3d.com/t/creating-a-control-for-spinning-whole-character-for-somersaults/47950</loc>
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        <loc>https://forum.highend3d.com/t/really-need-your-help/47951</loc>
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        <loc>https://forum.highend3d.com/t/fbik-label-vs-retargeting-label/47952</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/deleting-history-kills-wrap-deformers/47953</loc>
        <lastmod>2007-11-12T14:52:28Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-replace-your-own-model-with-a-downloaded-rig/47954</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/component-constraints/47955</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/facial-animation-sticky-lips/47956</loc>
        <lastmod>2007-11-05T18:27:11Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/best-workflow-for-rigging-a-subd-character/47957</loc>
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        <loc>https://forum.highend3d.com/t/animation-rig-controls/47958</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/paint-set-membership-please-help/47959</loc>
        <lastmod>2007-10-31T12:53:16Z</lastmod>
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        <loc>https://forum.highend3d.com/t/influence-objects-throwing-points/47960</loc>
        <lastmod>2007-11-06T01:53:16Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/searching-for-a-rigger/47961</loc>
        <lastmod>2007-11-10T04:25:03Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/parenting-geometry-instead-of-skinning-issue/47962</loc>
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        <loc>https://forum.highend3d.com/t/what-is-your-favourite-auto-rigging-script/47963</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/deflect-select/47964</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/make-hair-with-polygons/47965</loc>
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        <loc>https://forum.highend3d.com/t/aim-constraint-that-lets-model-go-upside-down/47966</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/on-face-controls/47967</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/what-can-pole-vector-does/47968</loc>
        <lastmod>2007-10-20T10:23:52Z</lastmod>
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        <loc>https://forum.highend3d.com/t/combining-nurb-handles-and-joints/47969</loc>
        <lastmod>2007-12-16T22:11:52Z</lastmod>
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        <loc>https://forum.highend3d.com/t/getting-parts-of-a-rig-to-jiggle-after-sudden-stopping-motion/47970</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/lowrez-to-hirez/47971</loc>
        <lastmod>2007-10-09T11:22:24Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/copy-skin-weights-per-vertex/47972</loc>
        <lastmod>2007-11-05T10:51:28Z</lastmod>
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        <loc>https://forum.highend3d.com/t/pinng-elbow/47973</loc>
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      <url>
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      <url>
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        <lastmod>2008-02-21T20:46:21Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/critics-about-my-fish-setup/47976</loc>
        <lastmod>2007-10-07T14:37:26Z</lastmod>
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      <url>
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      <url>
        <loc>https://forum.highend3d.com/t/character-eyes/47979</loc>
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      <url>
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      <url>
        <loc>https://forum.highend3d.com/t/newbiew-needs-help-with-the-tiny-rig/47981</loc>
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      <url>
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      <url>
        <loc>https://forum.highend3d.com/t/blendshape-set/47984</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/zeroing-joints-adding-rotation-to-iked-joints/47985</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/good-tail-rig/47986</loc>
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        <loc>https://forum.highend3d.com/t/attribute-middle-mouse-drag-issue/47987</loc>
        <lastmod>2007-09-12T15:34:09Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-can-i-make-watery-body/47988</loc>
        <lastmod>2007-09-12T13:34:57Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/no-distortion-when-binding-skin/47989</loc>
        <lastmod>2007-09-02T17:54:09Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/help-deformer-sets-no-longer-appear-in-relationship-editor/47990</loc>
        <lastmod>2007-08-31T14:49:36Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/remove-ik-handles-but-preserve-the-animation/47991</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/psds/47992</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/mesh-editing-after-skinning/47993</loc>
        <lastmod>2007-09-03T09:15:39Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/three-joints-in-a-row-controling-the-middle-one/47994</loc>
        <lastmod>2007-08-29T15:50:30Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/making-animation-a-dog-falls-on-ground-need-advice-for-particle-setup-when-he-falls/47995</loc>
        <lastmod>2007-08-28T18:47:29Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/scaling-rigged-characters/47996</loc>
        <lastmod>2007-08-25T15:11:20Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ik-handle-turning-the-disc/47997</loc>
        <lastmod>2007-08-29T20:53:34Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-make-an-ikfk-switch-so-that-the-joint-preserves-curent-position-when-switching-ik-and-fk/47998</loc>
        <lastmod>2007-08-23T20:04:21Z</lastmod>
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        <loc>https://forum.highend3d.com/t/locators-vs-curves-for-controlers/47999</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/rotating-bones-and-ik/48000</loc>
        <lastmod>2007-08-23T15:48:02Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-do-i-rig-a-measuring-tape/48001</loc>
        <lastmod>2007-08-20T04:46:06Z</lastmod>
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        <loc>https://forum.highend3d.com/t/rigid-bind-question/48002</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/rig-demoreel/48003</loc>
        <lastmod>2007-08-16T11:25:04Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/animator-friendly-rig/48004</loc>
        <lastmod>2007-10-05T22:38:06Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/replace-an-object-with-an-robotarm/48005</loc>
        <lastmod>2007-08-07T19:48:54Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fbx-to-xna-character-rig/48006</loc>
        <lastmod>2007-08-07T11:29:39Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/ik-handles-locks-rotation/48007</loc>
        <lastmod>2007-08-08T23:42:53Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/character-cache-baking-8-5/48008</loc>
        <lastmod>2007-08-16T21:37:04Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/dent-near-clavicle/48009</loc>
        <lastmod>2007-07-31T09:05:07Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/paint-skin-weights-tool-does-not-work-well/48010</loc>
        <lastmod>2007-07-30T16:00:39Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/fbik-and-finger-setup/48011</loc>
        <lastmod>2008-08-26T19:08:40Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/scale-constraints-not-working-properly/48012</loc>
        <lastmod>2007-07-27T15:36:10Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/constraints-not-working-properly-with-referencing-in-maya-7/48013</loc>
        <lastmod>2007-07-27T12:14:55Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/wheel-constraint-rig-world-location-question/48014</loc>
        <lastmod>2007-07-24T12:05:42Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/local-rotation-axis-question-2/48015</loc>
        <lastmod>2007-07-24T21:23:21Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/i-need-help-with-applying-skin-weights/48016</loc>
        <lastmod>2007-07-18T21:13:03Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-transverse-scissors-type-rigging/48017</loc>
        <lastmod>2007-12-19T00:12:52Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/what-makes-a-good-rig-masters-project-survey/48018</loc>
        <lastmod>2007-07-12T16:23:17Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/secondary-ring-animation/48019</loc>
        <lastmod>2007-07-12T16:00:16Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/shoulder-arm-set-up/48020</loc>
        <lastmod>2007-07-12T20:38:44Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/radiant-squares-final-rig-and-lite-version-required/48021</loc>
        <lastmod>2007-07-07T15:34:22Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/joints-on-a-curve/48022</loc>
        <lastmod>2007-07-30T12:22:35Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/rig-feathers/48023</loc>
        <lastmod>2007-12-19T00:07:25Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/need-help-on-facial-motion-capture-data-integration/48024</loc>
        <lastmod>2007-07-05T08:56:02Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/what-is-this-error-when-i-smooth-bind/48025</loc>
        <lastmod>2007-07-03T10:40:29Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-do-you-build-a-squash-and-stretch-spine-for-ik-fk/48026</loc>
        <lastmod>2007-07-06T08:26:00Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/problems-with-skin-binding-in-maya-7/48027</loc>
        <lastmod>2007-07-02T06:27:14Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/vertex-order/48028</loc>
        <lastmod>2007-07-01T12:32:30Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/please-help-with-my-dog-rig/48029</loc>
        <lastmod>2007-07-06T13:29:27Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/stretchable-arm-skeleton-tutorial/48030</loc>
        <lastmod>2007-06-28T11:20:26Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/blendshape-inbetweens/48031</loc>
        <lastmod>2007-06-30T18:00:41Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/cape-simulation/48032</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/rigging-with-mocap-data/48033</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/making-a-bike-rig-stuck-at-this/48034</loc>
        <lastmod>2007-06-29T23:46:07Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-create-an-ik-handle-that-will-control-only-the-joints-as-on-the-image/48035</loc>
        <lastmod>2007-06-25T14:17:42Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/how-to-create-a-stretchy-ik-hanlde-with-ability-to-scale-or-rotate-joints-manually/48036</loc>
        <lastmod>2007-06-29T01:13:53Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/beginner-having-problems-with-eye-setup/48037</loc>
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      <url>
        <loc>https://forum.highend3d.com/t/custom-pivots/48038</loc>
        <lastmod>2007-06-21T17:51:28Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/parent-joints-to-controls-problem/48039</loc>
        <lastmod>2007-06-30T00:01:54Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/scaling-problems/48040</loc>
        <lastmod>2007-06-10T19:01:16Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/pixar-cars-style-rig/48041</loc>
        <lastmod>2007-05-30T15:20:20Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/knee-or-elbow-slide/48042</loc>
        <lastmod>2007-05-30T08:43:12Z</lastmod>
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      <url>
        <loc>https://forum.highend3d.com/t/need-help-with-advanced-twist-controls-for-ik-handles-please/48043</loc>
        <lastmod>2007-05-29T21:57:05Z</lastmod>
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