# 2D Motion Blurrrrr

**URL:** https://forum.highend3d.com/t/2d-motion-blurrrrr/60904
**Category:** Xsi
**Tags:** rendering
**Created:** [June 6, 2001, 11:35am UTC](https://forum.highend3d.com/t/2d-motion-blurrrrr/60904 "2001-06-06T11:35:17Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![dekuie](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/c5a1d2/32.png) [@dekuie](https://forum.highend3d.com/u/dekuie)
#### Post date: [June 6, 2001, 11:35am UTC](https://forum.highend3d.com/t/2d-motion-blurrrrr/60904/1 "2001-06-06T11:35:17Z")

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hi,  
how can I aply a fast 2d motion blur to objects .

thnx

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<div class="post-metadata">

### Author: ![deaniopo](https://forum.highend3d.com/user_avatar/forum.highend3d.com/deaniopo/32/57320_2.png) [@deaniopo](https://forum.highend3d.com/u/deaniopo)
#### Post date: [June 7, 2001, 2:33pm UTC](https://forum.highend3d.com/t/2d-motion-blurrrrr/60904/2 "2001-06-07T14:33:58Z")

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From the tests I've made, all you have to do is go to   
pass -\> edit -\> current pass  
then go the Output Shaders, click add and choose 2D\_motion\_Blur. Set parameters as desired.

Then you have to go the render options, activate motion blur and set the shutter to 0. This will deactivate 3D motion blur while keeping the 2D shader active.

warning: 2D motion blur is fast but ugly.

--  
Flord
