# Absolute World Coordinates for Vertices

**URL:** https://forum.highend3d.com/t/absolute-world-coordinates-for-vertices/44224
**Category:** Maya
**Tags:** new-user
**Created:** [March 14, 2004, 8:20pm UTC](https://forum.highend3d.com/t/absolute-world-coordinates-for-vertices/44224 "2004-03-14T20:20:57Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![thirdeye](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/ea5d25/32.png) [@thirdeye](https://forum.highend3d.com/u/thirdeye)
#### Post date: [March 14, 2004, 8:20pm UTC](https://forum.highend3d.com/t/absolute-world-coordinates-for-vertices/44224/1 "2004-03-14T20:20:57Z")

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Where can I see the absolute world/space coordinates  
(x,y,z) of a given vertex. The xyz coordinates in the channelbox seem to be displaying only coordinates relative to the vertex original creation point (which is  
always 0,0,0)???

cheers

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### Author: ![mestela](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/ed8c4c/32.png) [@mestela](https://forum.highend3d.com/u/mestela)
#### Post date: [March 14, 2004, 9:29pm UTC](https://forum.highend3d.com/t/absolute-world-coordinates-for-vertices/44224/2 "2004-03-14T21:29:16Z")

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If its a poly vertex, you can see it by going

window-\>general editor-\>component editor

and choosing the advPolygon tab (under maya 4.5 at least).

For nurbs or subdiv objects, you can use the following mel statement:

xform -q -ws -t `ls -sl`

For bonus points, you could wire this into a heads up display. The maya docs explain how, but its a little fiddly. Probably easier to drag the above code into a shelf button and stick with that for the moment...

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### Author: ![thirdeye](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/ea5d25/32.png) [@thirdeye](https://forum.highend3d.com/u/thirdeye)
#### Post date: [March 16, 2004, 1:15pm UTC](https://forum.highend3d.com/t/absolute-world-coordinates-for-vertices/44224/3 "2004-03-16T13:15:55Z")

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Found it....it's under  
window\>general editor\>component editor\>PolygonTab  
(Maya5)...so I can see the coordinates.....but I can't  
change them numerically.....when I try to do that the  
vertices start flying all over he place !

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [March 16, 2004, 9:40pm UTC](https://forum.highend3d.com/t/absolute-world-coordinates-for-vertices/44224/4 "2004-03-16T21:40:40Z")

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Yes, either there or then in the numeric input ffield

The numeric input field in maya is locatted near the rendericons justr choose relative or absolute form the dropdown first (by default ist quick selection!). Then just type the values in separeted by space!
