# Advice On Rigging

**URL:** https://forum.highend3d.com/t/advice-on-rigging/48368
**Category:** Maya
**Tags:** rigging-character
**Created:** [December 5, 2005, 6:50am UTC](https://forum.highend3d.com/t/advice-on-rigging/48368 "2005-12-05T06:50:38Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![nothingman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/n/b77776/32.png) [@nothingman](https://forum.highend3d.com/u/nothingman)
#### Post date: [December 5, 2005, 6:50am UTC](https://forum.highend3d.com/t/advice-on-rigging/48368/1 "2005-12-05T06:50:38Z")

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i am rigging up a chair and i am wondering how i should rig the back so i can get complete control of it.  
so it will flow when it bends any direction

the chair has 7 posts running up the back of it

i was thinking maybe lattices?  
im not too sure  
or joints on each individual bit of wood on the back, rather than one back bone for all?

any advice would be great, thanks

the chairs back is very similar to this chair

![](http://www.fmwindsors.com/fmdigitalimages/Boston%20Fanback%20Side%20Chair%20XLarge.png)400) {this.resized=true; this.width=400; this.alt='Click here to open new window';}" onmouseover="if(this.resized) this.style.cursor='hand';" onclick="if(this.resized) {window.open('http://www.fmwindsors.com/fmdigitalimages/Boston%20Fanback%20Side%20Chair%20XLarge.png');}" /\>

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### Author: ![failure](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/f/f08c70/32.png) [@failure](https://forum.highend3d.com/u/failure)
#### Post date: [December 5, 2005, 7:09am UTC](https://forum.highend3d.com/t/advice-on-rigging/48368/2 "2005-12-05T07:09:24Z")

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It really depends how you need to animate. I mean chairs normally do not bend so it's probably some kind of a whacky thing. And there is no standard or common way for whacky things ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/smile.gif)

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### Author: ![dunkelzahn](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/a87d85/32.png) [@dunkelzahn](https://forum.highend3d.com/u/dunkelzahn)
#### Post date: [December 5, 2005, 8:23am UTC](https://forum.highend3d.com/t/advice-on-rigging/48368/3 "2005-12-05T08:23:25Z")

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Take a look at this new Spline IK stuff. Havent worked with it yet, but what I have seen looked very promising towards your project...

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### Author: ![nothingman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/n/b77776/32.png) [@nothingman](https://forum.highend3d.com/u/nothingman)
#### Post date: [December 5, 2005, 1:50pm UTC](https://forum.highend3d.com/t/advice-on-rigging/48368/4 "2005-12-05T13:50:50Z")

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i just want the back to bend flowingly  
at the moment i have it rigged so that it bends, but it folds in the middle and looks no good  
i want to make it smoother

what about a bend modifier or something? or would bones be the way to go

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### Author: ![failure](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/f/f08c70/32.png) [@failure](https://forum.highend3d.com/u/failure)
#### Post date: [December 5, 2005, 1:59pm UTC](https://forum.highend3d.com/t/advice-on-rigging/48368/5 "2005-12-05T13:59:17Z")

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If you just vant it to bend then use bend deformer ( modifier? - coming from max eh? )  
Bars should be densely subdivided verticaly so they can bend nicely.

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### Author: ![nothingman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/n/b77776/32.png) [@nothingman](https://forum.highend3d.com/u/nothingman)
#### Post date: [December 6, 2005, 5:04am UTC](https://forum.highend3d.com/t/advice-on-rigging/48368/6 "2005-12-06T05:04:36Z")

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yeah the bend deformer,  
i havent used deformers for animating  
so just wondering its possibilities  
do you mean subdivide as in polys?

i guess i will just have to play around with it and see what i can achieve

i was hoping to get it to like bend as the back of the chair was like a persons chest  
and the top corners were the shouders

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### Author: ![failure](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/f/f08c70/32.png) [@failure](https://forum.highend3d.com/u/failure)
#### Post date: [December 6, 2005, 8:37am UTC](https://forum.highend3d.com/t/advice-on-rigging/48368/7 "2005-12-06T08:37:04Z")

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I mean 'subdivide' as enough vertices to deform nicely
