Hi everyone! I'm new in 3d painting so I need just some simple advices and guide lines.
I've modeled a simple alien character, and I've just finished to create UV coordinates for all the body, from the head to the feet, so if I open the "UV Texture Panel" with the geometry selected I can see all the UV into the 0 to 1 space, adjusted in the way that the texture applied on the geometry appears proportionate on all the body... ok.. until here all right.
I've used a seamless alienskin texture so I've repeated it 30 times.
Now I'd like add detail on the texture, for example: I'd like brighten up the palm area (for the hands and feet), or I'd like to change a little bit the coloro of the stomach... and so on.
Under the "UV Texture Panel" I've made a "UV Snapshot" and I've import the image into photoshop, here I can paint on the texture using the "UV Coordinates" like reference, but it's not very precise 'cause I don't know effectively where I'm painting, and I've to switch continuously from photoshop to maya to test.. a bit uncomfortable.
So.. inside maya if I use the "Texturing-->3D paint tool" I can't paint on the entire texture, but it repeats the painting on every single rawplug 'cause I've repeated the texture 30 times... so I thought I've to have a unique big texture not repeated, and I've tried, under the "UV texture panel", to create a "PSD Network" but it doesn't accept values above "512" for the texture resolution output, if I put something like 1024 I receive a "fatal error" and the program shuts down.
Any advices will be well accepted,
Thank you very much and sorry for the lenght of the post.
Bye!
created
Mar '07
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Mar '07
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