# Another Weird Polygon Textureing!

**URL:** https://forum.highend3d.com/t/another-weird-polygon-textureing/60717
**Category:** Xsi
**Tags:** rendering
**Created:** [March 7, 2002, 8:08pm UTC](https://forum.highend3d.com/t/another-weird-polygon-textureing/60717 "2002-03-07T20:08:13Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![pomme](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/b782af/32.png) [@pomme](https://forum.highend3d.com/u/pomme)
#### Post date: [March 7, 2002, 8:08pm UTC](https://forum.highend3d.com/t/another-weird-polygon-textureing/60717/1 "2002-03-07T20:08:13Z")

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![]()[http://www.eccentrix.com/artist/hapzunglam/capture.jpg](http://www.eccentrix.com/artist/hapzunglam/capture.jpg)

this image probably wont' work. i suggest you open another IE and just type the link in. [www.eccentrix.com/artist/hapzunglam/capture.jpg](http://www.eccentrix.com/artist/hapzunglam/capture.jpg)  
Or my brief case [http://photos.yahoo.com/hapzunglam](http://photos.yahoo.com/hapzunglam)

anyways, i have a character that i am textureing. At the beginning, it just works fine. Suddenly, when i do a render region and see how it looks. i realize that there has 1 polygon. oh well, i should said half polygon(yes, what do i mean by half is that 1 poly spit into 2 triangle, which is 1 triangle then) seems disappear only in the render region. I can see thru the missing triangle. i turn off render region. the polygon is sitting right there. i didn't touch the polygon in the scene, never! only work in the texture edditor viewport. I checked my texture edditor viewport. I thought i haven't put any texture in so it cuz this problem. so i keep going on textureing. in the moment, it turns okay. However, i keep working on texturing(actually i am almost finish that part of texturing) there have another polygon"s" happens the same, missing, transparent, look thru, seems like those polygons are gone(you know when you select a polygon and pressed del, it is just like that). I've checked the nomals, wireframe, hiddenline view, shaded.... everything. Showing that those polygons should work fine. Just that i view it in render region, they are gone. I 've tried subdivide the object, then it won't have this problem in the subdivided object. However, some kind of weird things are happening. I thought it is because of the texture projection problem. I disconnet and discard all the texture. re-apply a simple lambert "material" there with no texture. render region and see. Still there, Ohhhh, god. I got pissed i am telling you. Does anyone has this happen before? anyone knows how to fix it? I am feeling like i am in the middle of the sea now.

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### Author: ![safman](https://forum.highend3d.com/user_avatar/forum.highend3d.com/safman/32/55326_2.png) [@safman](https://forum.highend3d.com/u/safman)
#### Post date: [March 8, 2002, 9:59am UTC](https://forum.highend3d.com/t/another-weird-polygon-textureing/60717/2 "2002-03-08T09:59:15Z")

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Hi,

Check to see if you have scaled the mesh's centre.....a value of 0 in all axis can cause the problem that you are having.

Hope this helps

Safman

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### Author: ![wolfinger](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/w/d78d45/32.png) [@wolfinger](https://forum.highend3d.com/u/wolfinger)
#### Post date: [March 8, 2002, 12:59pm UTC](https://forum.highend3d.com/t/another-weird-polygon-textureing/60717/3 "2002-03-08T12:59:33Z")

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what's that cluster you have there? Have you tried deleting the cluster, and then freeze & render?

Other than that, you could try deleting the problematic polygons and recreating them.
