Although I didn`t read the whole post, it seems that your main interest lies in some sort of "mirrorMoving" components.
This is really easy to achive.
But a reall mirror will also work if you change the objects history - and that is where all the trouble starts.
To my mind, it would be really tricky, and even if you make it somehow, it would probably be quite slow - even if you use the API.
If you ask me, Maya is not, by architecture, a good modeller.
Have a look at Max. Its much faster when it comes to changing the topology, just because it doesn`t keep all the history, and probably because it is more eficient internally.
If you change the topology of Maya Meshes via the API, there is so much overhead !
The only good way to have a virtual mirror is to implement your own meshShape in Maya, whose architecture was made to ensure speed in all cases, and which can be accessed more directly ( sure, because you implemented everything yourself ).
This does also mean that the default Maya Mesh Tools like extrude won`t work on this new meshShape, so everything had to be redone.
I am going to do that for BPT 2.0, if I do that.
Finally, I would really suggest that Alias does that Mirror thing, because they have have the best access to they meshes, and to they engine of course.
But will they do ?
Look at their Smooth Proxy thing - its basically a script, which it not as good as CPS ... .
So, are they able to do that ?
To my mind, Alias is not interested in making Maya a better modeler at all, so the chances that they will ever do that, are bad, at least.
Regards,
Sebastian