# Architectural models using Maya

**URL:** https://forum.highend3d.com/t/architectural-models-using-maya/65724
**Category:** wip
**Created:** [February 19, 2002, 5:41am UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724 "2002-02-19T05:41:31Z")
**Posts on this page:** 8
**Page:** 1

<div class="post-metadata">

### Author: ![chordinator](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/c/b5a626/32.png) [@chordinator](https://forum.highend3d.com/u/chordinator)
#### Post date: [February 19, 2002, 5:41am UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724/1 "2002-02-19T05:41:31Z")

</div>

I'm looking for some feedback regarding my recent work with architectural structures. I used Maya for all the modeling and rendering.

Go to [http://www.scottbazzle.com](http://www.scottbazzle.com)[http://www.scottbazzle.com](http://www.scottbazzle.com), and click on the "Modeling" section to view them.

Thanks all,  
Scott

---

<div class="post-metadata">

### Author: ![user\_deleted](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/u/35a633/32.png) [@user\_deleted](https://forum.highend3d.com/u/user_deleted)
#### Post date: [February 19, 2002, 8:34am UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724/2 "2002-02-19T08:34:01Z")

</div>

very nice, might be nice to some wireframes. is there any reason you left the chapels and the tribune level off the notre dame model?

---

<div class="post-metadata">

### Author: ![grocs](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/g/b487fb/32.png) [@grocs](https://forum.highend3d.com/u/grocs)
#### Post date: [February 19, 2002, 8:10pm UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724/3 "2002-02-19T20:10:19Z")

</div>

I thought your ninja animation was hilarious, are they hitting the correct keys on the piano though?...

the architectural modeling is nice too...

---

<div class="post-metadata">

### Author: ![joaomontenegro](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/82dd89/32.png) [@joaomontenegro](https://forum.highend3d.com/u/joaomontenegro)
#### Post date: [February 19, 2002, 8:23pm UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724/4 "2002-02-19T20:23:06Z")

</div>

those are way nice. really beutiful.

---

<div class="post-metadata">

### Author: ![chordinator](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/c/b5a626/32.png) [@chordinator](https://forum.highend3d.com/u/chordinator)
#### Post date: [February 19, 2002, 11:32pm UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724/5 "2002-02-19T23:32:49Z")

</div>

QtNFlufy,

Yes, the ninjas are fighting on the correct keys. I had many orchestral scores at my disposal. I animated the keys first, and then animated the action in conjunction with the keys.

Thanks for your critique,  
Scott

---

<div class="post-metadata">

### Author: ![jtk77](https://forum.highend3d.com/user_avatar/forum.highend3d.com/jtk77/32/54731_2.png) [@jtk77](https://forum.highend3d.com/u/jtk77)
#### Post date: [February 19, 2002, 11:36pm UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724/6 "2002-02-19T23:36:37Z")

</div>

how did you render these? what methoudology?

---

<div class="post-metadata">

### Author: ![chordinator](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/c/b5a626/32.png) [@chordinator](https://forum.highend3d.com/u/chordinator)
#### Post date: [February 19, 2002, 11:53pm UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724/7 "2002-02-19T23:53:52Z")

</div>

I rendered these models in Maya. For each model, I did about five hours of research. It's always best to get to know your model inside and out before you start. I scoured the web for as many hi-res images that could find. Webshots and Google are two sites that I use the most for hi-res images. I also look for blueprints and scaled drawings for dimensions. Once I have a good grasp on how the structure is made, I then feel comfortable enough to jump into Maya.

These models are over 95% polygons. I selectively use NURBS. I use Boolean subtraction like crazy. I can get great results this way. And with most real-world structures, math plays a big part. You should really have a good sense of geometry when creating models like this. There are angles all over the place.

As for lighting, I use fake illumination: a dome of low-intensity directional lights surround the model, with a single full-intensity directional light as the shadow-casting light (the sun).

Hope this all helps,  
Scott

---

<div class="post-metadata">

### Author: ![jtk77](https://forum.highend3d.com/user_avatar/forum.highend3d.com/jtk77/32/54731_2.png) [@jtk77](https://forum.highend3d.com/u/jtk77)
#### Post date: [February 20, 2002, 12:03am UTC](https://forum.highend3d.com/t/architectural-models-using-maya/65724/8 "2002-02-20T00:03:25Z")

</div>

yea i had thought it was similar to the GI\_JOE script from PIXHO...thats man for the info . Great job. l  
Certianly look slike you planned out your models well.
