# Audio

**URL:** https://forum.highend3d.com/t/audio/8209
**Category:** Compositing
**Tags:** combustion
**Created:** [December 8, 2002, 3:10pm UTC](https://forum.highend3d.com/t/audio/8209 "2002-12-08T15:10:53Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![malcolmsweb](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/858c86/32.png) [@malcolmsweb](https://forum.highend3d.com/u/malcolmsweb)
#### Post date: [December 8, 2002, 3:10pm UTC](https://forum.highend3d.com/t/audio/8209/1 "2002-12-08T15:10:53Z")

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This sounds like a newbie question. I am used to software like After effects where I can use as many audio sources as I want. I've never needed to use audio in combustion until now, and I discover you can only use one audio file for the whole composite?? please tell me it's something I'M doing wrong- if not, is there a workaround? Thanks.

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### Author: ![vintersorg](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/v/bc79bd/32.png) [@vintersorg](https://forum.highend3d.com/u/vintersorg)
#### Post date: [December 9, 2002, 8:42am UTC](https://forum.highend3d.com/t/audio/8209/2 "2002-12-09T08:42:50Z")

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Hey:

Yes, Combustion accepts only ONE audio track:   
Workaround? FINISH your audio in another program: Save it and THEN import to Combustion....

For more background on Audio with C, read my post made on 07/29/02- Re: using audio in Combustion.

regards  
Jack Pfeiffer

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### Author: ![malcolmsweb](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/858c86/32.png) [@malcolmsweb](https://forum.highend3d.com/u/malcolmsweb)
#### Post date: [December 9, 2002, 8:07pm UTC](https://forum.highend3d.com/t/audio/8209/3 "2002-12-09T20:07:41Z")

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What a hassle! That means I have to arrange the sound (from the video files) in another program, render it, and then if I move a layer in my comp even the slightest bit, I have to re-render the audio. Of course I can't complain- Combustion is awesome- except for its audio and 3D limits (which I mentioned in an earlier post). Well, thanks anyway.
