# Bathroom Work

**URL:** https://forum.highend3d.com/t/bathroom-work/63037
**Category:** wip
**Created:** [February 14, 2007, 6:44am UTC](https://forum.highend3d.com/t/bathroom-work/63037 "2007-02-14T06:44:44Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![wingers](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/w/6f9a4e/32.png) [@wingers](https://forum.highend3d.com/u/wingers)
#### Post date: [February 14, 2007, 6:44am UTC](https://forum.highend3d.com/t/bathroom-work/63037/1 "2007-02-14T06:44:44Z")

</div>

Some new images with some new items, anyone know how to get mentalray to reflect raytraced refractions from a chrome/silver surface?

[http://dragonsden413.spaces.live.com/](http://dragonsden413.spaces.live.com/)

---

<div class="post-metadata">

### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [February 14, 2007, 10:48am UTC](https://forum.highend3d.com/t/bathroom-work/63037/2 "2007-02-14T10:48:51Z")

</div>

Your shader as well as your globals must have enough ray depth
