I have a room with many windows, how do I get my spot light to shine through all of these windows creating light beams that hit the floor?
Disable cast shadows for the geometry of glass. And use dmap shadows in conjuction with lightfog.
Well what if there is no glass, just an open square in your building. I cant seem to get it to work. it wont cast light rays in every opening of my building even though the light is around the entire building. Do i need mental ray for this to work?