# Call For Constructive Criticising On My First Script

**URL:** https://forum.highend3d.com/t/call-for-constructive-criticising-on-my-first-script/3154
**Category:** Maya
**Tags:** mel
**Created:** [April 15, 2006, 12:35pm UTC](https://forum.highend3d.com/t/call-for-constructive-criticising-on-my-first-script/3154 "2006-04-15T12:35:08Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![redha](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/d6d6ee/32.png) [@redha](https://forum.highend3d.com/u/redha)
#### Post date: [April 15, 2006, 12:35pm UTC](https://forum.highend3d.com/t/call-for-constructive-criticising-on-my-first-script/3154/1 "2006-04-15T12:35:08Z")

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hello everybody,

i've just finished writing my first script with mel, as i'm a beginner, i would like from you to take a look on this script and try it out, any constructive criticising is welcome! however.....you will notice in this script that i've written some solutions on something that already existe in mel (i'm beginner!!) like finding the first and last keyFrame on an animation, i didn't know it until the script has been finished! so.....here is the link :

[http://www.animagecorp.com/sc/SequManager\_betatest.rar](http://www.animagecorp.com/sc/SequManager%5C_betatest.rar)

description : it automises going thru sequances, looking thru the selected camera and setting up the timeline on the length of the curve, it's very usefull for handling animatics,......

thanks

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [April 15, 2006, 1:07pm UTC](https://forum.highend3d.com/t/call-for-constructive-criticising-on-my-first-script/3154/2 "2006-04-15T13:07:59Z")

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relies n source... bad try to make a inpoint by declaring the window generation inside a proc block called seqManager\_beta thisway one can ,more easily incorporate it in the system.

BAD proc naming. You ware going to cause a clash.... preprnd your procnames with your initials. especialy the proc reset is SUPER badly named.

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### Author: ![redha](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/d6d6ee/32.png) [@redha](https://forum.highend3d.com/u/redha)
#### Post date: [April 15, 2006, 1:25pm UTC](https://forum.highend3d.com/t/call-for-constructive-criticising-on-my-first-script/3154/3 "2006-04-15T13:25:59Z")

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QUOTE(Joojaa @ 04/15/06, 05:07 AM) [snapback]234370[/snapback]  
relies n source... bad try to make a inpoint by declaring the window generation inside a proc block called seqManager\_beta thisway one can ,more easily incorporate it in the system.

BAD proc naming. You ware going to cause a clash.... preprnd your procnames with your initials. especialy the proc reset is SUPER badly named.

hi, if i've well understood you mean that i have to put the window generation inside a procedure which will be called by its name!! and i have to name all my procedures by prefixe them with my initials, just to be sure that this procedure doesn't existe in mel (a predefined proc.......).....

thank you very much,...............anything else?

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### Author: ![redha](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/d6d6ee/32.png) [@redha](https://forum.highend3d.com/u/redha)
#### Post date: [April 16, 2006, 10:00am UTC](https://forum.highend3d.com/t/call-for-constructive-criticising-on-my-first-script/3154/4 "2006-04-16T10:00:21Z")

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come on guys! don't tell me you don't have any comments to put on my first script! i'm really new in mel and a beginner in scripting so anything you say will help me a lot! ......... thank you Joojaa, i appreciate your notice.

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [April 16, 2006, 1:13pm UTC](https://forum.highend3d.com/t/call-for-constructive-criticising-on-my-first-script/3154/5 "2006-04-16T13:13:09Z")

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give them some time... personaly i only quickly glanced the code. ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/wink.gif)
