# Camera View In A Camera Vew

**URL:** https://forum.highend3d.com/t/camera-view-in-a-camera-vew/1195
**Category:** Maya
**Tags:** mel
**Created:** [January 23, 2009, 5:56am UTC](https://forum.highend3d.com/t/camera-view-in-a-camera-vew/1195 "2009-01-23T05:56:13Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![bfx](https://forum.highend3d.com/user_avatar/forum.highend3d.com/bfx/32/3_2.png) [@bfx](https://forum.highend3d.com/u/bfx)
#### Post date: [January 23, 2009, 5:56am UTC](https://forum.highend3d.com/t/camera-view-in-a-camera-vew/1195/1 "2009-01-23T05:56:13Z")

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Like a rear view mirror or an in-scene split screen

How do you do it?

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [January 23, 2009, 10:54am UTC](https://forum.highend3d.com/t/camera-view-in-a-camera-vew/1195/2 "2009-01-23T10:54:44Z")

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you dont. Api time, well atkeast if you want t do it viewport time. you can do this with ray tracing but thats onl for rendering.\*

\*altough 2/3 of every need thats pointless as you can with VERY HIGH probability indeed, do it better and faster by rendering 2 times.

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### Author: ![bfx](https://forum.highend3d.com/user_avatar/forum.highend3d.com/bfx/32/3_2.png) [@bfx](https://forum.highend3d.com/u/bfx)
#### Post date: [January 23, 2009, 10:40pm UTC](https://forum.highend3d.com/t/camera-view-in-a-camera-vew/1195/3 "2009-01-23T22:40:28Z")

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QUOTE(Joojaa @ 01/23/09, 02:54 AM) [snapback]299478[/snapback]  
you dont. Api time, well atkeast if you want t do it viewport time. you can do this with ray tracing but thats onl for rendering.\*

\*altough 2/3 of every need thats pointless as you can with VERY HIGH probability indeed, do it better and faster by rendering 2 times.

Not good enough!

I'm just spitballing here, but could there not be an app that prints a screen region to an img file that refreshes itself at each frame? That in turn could be loaded as a straight up image map.
