# Character Rig Bone Hierarchy

**URL:** https://forum.highend3d.com/t/character-rig-bone-hierarchy/164755
**Category:** Maya
**Tags:** rigging-character
**Created:** [December 20, 2022, 4:50pm UTC](https://forum.highend3d.com/t/character-rig-bone-hierarchy/164755 "2022-12-20T16:50:35Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![themockturtle](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/a6a055/32.png) [@themockturtle](https://forum.highend3d.com/u/themockturtle)
#### Post date: [December 20, 2022, 4:50pm UTC](https://forum.highend3d.com/t/character-rig-bone-hierarchy/164755/1 "2022-12-20T16:50:35Z")

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I have come across some interesting rigs lately where the spine is not built in a hierarchy but simply with a curve and does not have the arm and leg chains skin chains parented to it.

Are there benefits of building this way?

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### Author: ![system](https://forum.highend3d.com/user_avatar/forum.highend3d.com/system/32/59311_2.png) [@system](https://forum.highend3d.com/u/system)
#### Post date: [March 18, 2023, 4:50am UTC](https://forum.highend3d.com/t/character-rig-bone-hierarchy/164755/2 "2023-03-18T04:50:53Z")

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