# Cineon LUT hell

**URL:** https://forum.highend3d.com/t/cineon-lut-hell/8230
**Category:** Compositing
**Tags:** combustion
**Created:** [October 2, 2002, 11:45pm UTC](https://forum.highend3d.com/t/cineon-lut-hell/8230 "2002-10-02T23:45:28Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![vastcharade](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/v/76d3ee/32.png) [@vastcharade](https://forum.highend3d.com/u/vastcharade)
#### Post date: [October 2, 2002, 11:45pm UTC](https://forum.highend3d.com/t/cineon-lut-hell/8230/1 "2002-10-02T23:45:28Z")

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Hi

I'm currenlty working on whole lot of wire removals using comb\* paint at 2k cineon and 16bit and/or float.

I've made LUT for cineon images which is nothing but converting Log to Lin at 16bit with film gamma set to 1.0 'coz if the gamma is 0.7, I can't really see the image properly. When I render out the files with same LUT, hightlights are getting clipped. Other than bypassing Cineon Conversion(log-lin & lin-log), what's the way to deal with Cineon Images in Combustion\* 2

Thanks,  
SDB
