# Clipping Values in Output Window

**URL:** https://forum.highend3d.com/t/clipping-values-in-output-window/43840
**Category:** Maya
**Tags:** new-user
**Created:** [November 22, 2004, 3:11pm UTC](https://forum.highend3d.com/t/clipping-values-in-output-window/43840 "2004-11-22T15:11:13Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![chaoticgood](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/c/df788c/32.png) [@chaoticgood](https://forum.highend3d.com/u/chaoticgood)
#### Post date: [November 22, 2004, 3:11pm UTC](https://forum.highend3d.com/t/clipping-values-in-output-window/43840/1 "2004-11-22T15:11:13Z")

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Hello - I am rendering a scene with a couple of pointlights and I receive the following in my Output Window -

Generating shadow map for LampLeft\_pointlightShape, with clipping values: 0.01 3.16123  
Generating shadow map for Sconce\_pointlightShape, with clipping values: 0.01 8.925

Does this mean that a setting on my pointlight is too high? If so, would this be the intensity setting for the pointlight?

Thank you,   
ChaoticGood

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### Author: ![failure](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/f/f08c70/32.png) [@failure](https://forum.highend3d.com/u/failure)
#### Post date: [November 22, 2004, 4:13pm UTC](https://forum.highend3d.com/t/clipping-values-in-output-window/43840/2 "2004-11-22T16:13:57Z")

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It's just an info about shadow map generation ( which is a normal thing when you use dmap shadows ). Numbers represent automatic near and far clipping planes for the particular depth map. Note that point lights may generate up to 6 maps per light.
