# Component Constraints?

**URL:** https://forum.highend3d.com/t/component-constraints/47955
**Category:** Maya
**Tags:** rigging-character
**Created:** [November 6, 2007, 10:04pm UTC](https://forum.highend3d.com/t/component-constraints/47955 "2007-11-06T22:04:07Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![doug-hines](https://forum.highend3d.com/user_avatar/forum.highend3d.com/doug-hines/32/67_2.png) [@doug-hines](https://forum.highend3d.com/u/doug-hines)
#### Post date: [November 6, 2007, 10:04pm UTC](https://forum.highend3d.com/t/component-constraints/47955/1 "2007-11-06T22:04:07Z")

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Is there a way to constrain individual components to geometry and tangents?

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [November 7, 2007, 9:44am UTC](https://forum.highend3d.com/t/component-constraints/47955/2 "2007-11-07T09:44:11Z")

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Yes sure, cluster the component and then bind the cluster.
