QUOTE(Joojaa @ 09/06/05, 04:28 AM)
convert the surface into a polygons you may want to mek ait dense or use the one you ghave. AMke it live.and stat draving ep curves on this surfecse then whan you have a nice layout of theese curves start lofting them toghether. then rebuild those pathes appropriately. and loft them with spands from nebouring patches and you can controll it as much as you like.
NOTE: there still going to eb a,liot of manual work no matter how when and what does the conversion.. YOu can also use cartain areas dieractly as is if the flow thatwayy is better. dpends on your mesh!
Theres actualy nothging that can automate work... if there was then nobody would be doing it.
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Yes, I thought about doing that, but again, I am trying to save some time in a conversion. I have about 200 objects that need to be converted. Suck. And I don't want to have to remodel them.
I had an idea about the last post about automation and "no one would be doing it"....thing......
Basically scanning a polymesh with cyslice is automated. Why cant we scan the polymesh within Maya from say alternating degrees of rotation and take a snapshot of the profile curve at each of those rotations on each axis, with 3 cameras. We would end up with any kind of precision we want. Like increments of rotation of .05, or even 5 degrees per snapshot......The computer sees a profile and can develop a curve from that profile. It can even build a curve with (X) points along that curve. I don't know if it could determine parametrization, but still the curves could be lofted and then rebuilt with a defined amount of surfaces, with minimal work.
All I would want is a simple Nurbs surface I could work with, just to save me a couple of hours of time.
I borrowed cyslice and really enjoyed it. It didn't take me very long to learn it, but I don't think I will be spending the $4,000 bucks on it, cause it's like really old. They haven't updated the software since 2002. The whole conversion from OBJ to Maya, and then from Maya to STL and then STL to PLY in cyslice......god! what a pain, but I really like the ability to generate curves on the surface. Couldn't Maya have come up with someting a little similiar? Or does it exist and I just don't know about it yet.
Cyslise obviously wasn't really meant for windows, but it works. I really hate the (press space to finalize the curve)....and (MTools)....eww.....I get my STL meshes in there and they look like crap...thank god they actually covert nicely into .PLY format.....oh yeah...whats up with .PLY format....where did that come from.