# Correcting geometric distortion?

**URL:** https://forum.highend3d.com/t/correcting-geometric-distortion/8898
**Category:** Compositing
**Tags:** after-effects
**Created:** [October 3, 2002, 5:17pm UTC](https://forum.highend3d.com/t/correcting-geometric-distortion/8898 "2002-10-03T17:17:48Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![phil-sloggett](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/e36b37/32.png) [@phil-sloggett](https://forum.highend3d.com/u/phil-sloggett)
#### Post date: [October 3, 2002, 5:17pm UTC](https://forum.highend3d.com/t/correcting-geometric-distortion/8898/1 "2002-10-03T17:17:48Z")

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Hello all,

I work for a shop that restores films. we receive 2k & 4k scans of everything from shrunken nitrate to torn 35mm. The biggest challenge I have is stabilizing the frames so I can make the repairs. I need to know if there is a way to conform the border of each image to a master shape to correct the geometric distortion that occurs from tears and shrinkage.

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### Author: ![drblacksnake](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/ed655f/32.png) [@drblacksnake](https://forum.highend3d.com/u/drblacksnake)
#### Post date: [February 10, 2005, 10:06pm UTC](https://forum.highend3d.com/t/correcting-geometric-distortion/8898/2 "2005-02-10T22:06:44Z")

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Perhaps Distort-\>MeshWarp may help.
