Hi guys, I have an animated bird instanced into particles; I didn't pass the keyframed animation to the particles, instead I created a new geometry for each frame and passed them to the instancer... I created a custom variable for the instancer scale attribute using a rand function like that:
rand (1, 1.5)
and everything works fine... the problem arise when I try to scale down my birds, something like (0.2, 0.3).... at this point my birds start to move in a very strange way... they seem to lose some animation pose... if I scale back to (1, 1.5) everything come back to a normal state... do you have any explanation about this behaviour?
thanks for any anwsers