QUOTE(scottmayhew @ 09/16/08, 03:22 PM) [snapback]291785[/snapback]
Cycle Anim Curve by Dirk Bialluch used to do the trick, but it hasn't been updated in years and doesn't seem to work in Maya 2008 (am I doing something wrong???) . Does anyone have a script that simply adjusts one or both tangents on a cycled animation (like a walk cycle or attack cycle or idle...for games) and makes them match one another in the click of a button rather than flattening each of them and then grabbing one side of each handle and adjusting in tandem (and in tedium)?
Thanks,
Scott
Let me update this...
Seems C.A.C. does work...but here is the problem...it works by default with the key and last key of a curve. We are working with multiple cycles within a long timeline delineated by named sequences (ie forwardRun from 100 - 120; forwardWalk from 200 - 232...etc...). So, there will be one long curve running through mulitple cycles and C.A.C. just doesn't seem set up to adjust selected tangents or values. Anyone know of a script that will?
Here is a link to the script Dirk wrote:
Cycle Anim Curve
Thanks again,
Scott