# Deforming-spline-with-skeleton problems

**URL:** https://forum.highend3d.com/t/deforming-spline-with-skeleton-problems/61690
**Category:** Xsi
**Tags:** animation
**Created:** [December 18, 2001, 10:14am UTC](https://forum.highend3d.com/t/deforming-spline-with-skeleton-problems/61690 "2001-12-18T10:14:27Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![sonne](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/s/d26b3c/32.png) [@sonne](https://forum.highend3d.com/u/sonne)
#### Post date: [December 18, 2001, 10:14am UTC](https://forum.highend3d.com/t/deforming-spline-with-skeleton-problems/61690/1 "2001-12-18T10:14:27Z")

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My character has a tail that is curve deformed to a spline controlled by a skeleton.  
It looks good until I start rotating the entire character, because then the tail rotates around itself.  
This is very urgent, so any advise is welcome.  
Also, if you need more info, don't hesitate to ask me.

Thanx,  
Peter

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### Author: ![character0](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/c/ba8739/32.png) [@character0](https://forum.highend3d.com/u/character0)
#### Post date: [December 18, 2001, 9:26pm UTC](https://forum.highend3d.com/t/deforming-spline-with-skeleton-problems/61690/2 "2001-12-18T21:26:55Z")

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have you tried putting the character's skeleton under a Null and rotating the nul?
