Hi,
i'm looking to generate a kind of dynamic wave layer in a pond. I don't want to use the opacity noise textures as they are not reacting or affecting the effects of the fluid emitters. What i'd like to do is having those waves flowing on the surface showing up by emitting density to the fluid.
I've tried emitting from a deforming object underneath the surface, but i get a lot of little picks and artifacts and i'd like to avoid changing too much the settings of the container as i'm pretty happy with the way the fluid is reacting with the actual fluid emitters.
Any idea ?
thanks !
guil