# Emit fluid to customshape

**URL:** https://forum.highend3d.com/t/emit-fluid-to-customshape/40942
**Category:** Maya
**Tags:** fluids
**Created:** [October 24, 2011, 8:02pm UTC](https://forum.highend3d.com/t/emit-fluid-to-customshape/40942 "2011-10-24T20:02:23Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![terraformers](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/ccd318/32.png) [@terraformers](https://forum.highend3d.com/u/terraformers)
#### Post date: [October 24, 2011, 8:02pm UTC](https://forum.highend3d.com/t/emit-fluid-to-customshape/40942/1 "2011-10-24T20:02:23Z")

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whats the most efficient-elegant workflow to make the dynamic fluid (simulating cigaret smoke) take a torus shape after going up in the air for 2 or 3 seconds?  
\*i dont want to use the particle technique like duncan did, because i will have to simulate a fluid smoke then let it drive particles (hide both) then let the paricles emit fluid wich will mess up the first clean fluid simulation
