# Environment: Tunnel

**URL:** https://forum.highend3d.com/t/environment-tunnel/63060
**Category:** wip
**Created:** [September 5, 2006, 6:53am UTC](https://forum.highend3d.com/t/environment-tunnel/63060 "2006-09-05T06:53:30Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![rossume](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/c2a13f/32.png) [@rossume](https://forum.highend3d.com/u/rossume)
#### Post date: [September 5, 2006, 6:53am UTC](https://forum.highend3d.com/t/environment-tunnel/63060/1 "2006-09-05T06:53:30Z")

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Scene for a short movie

![](http://www.cyborgkatana.com/images/tunnel26.jpg)

![](http://www.cyborgkatana.com/images/tunnel27.jpg)

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### Author: ![dunkelzahn](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/a87d85/32.png) [@dunkelzahn](https://forum.highend3d.com/u/dunkelzahn)
#### Post date: [September 5, 2006, 8:19am UTC](https://forum.highend3d.com/t/environment-tunnel/63060/2 "2006-09-05T08:19:57Z")

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I like the mood and the beige texture/shader you used for the walls. Alothough some bump maps for your floor tiles moght complement the scene. What I don

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### Author: ![rossume](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/c2a13f/32.png) [@rossume](https://forum.highend3d.com/u/rossume)
#### Post date: [September 21, 2006, 9:41am UTC](https://forum.highend3d.com/t/environment-tunnel/63060/3 "2006-09-21T09:41:47Z")

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![](http://www.cyborgkatana.com/images/tunnel34.jpg)

![](http://www.cyborgkatana.com/images/tunnel35.jpg)

![](http://www.cyborgkatana.com/images/tunnel36.jpg)

![](http://www.cyborgkatana.com/images/tunnel37.jpg)

![](http://www.cyborgkatana.com/images/tunnel38.jpg)

Things changed:  
1. Floor edge molding.  
2. Reflection maps for metal surfaces  
3. Water  
4. Reduced opacity for dirt on yellow paint  
5. Removed double texture on glass  
6. Removed wires next to circular doors  
7. Dirt layer on floor

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### Author: ![dunkelzahn](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/a87d85/32.png) [@dunkelzahn](https://forum.highend3d.com/u/dunkelzahn)
#### Post date: [September 21, 2006, 11:32am UTC](https://forum.highend3d.com/t/environment-tunnel/63060/4 "2006-09-21T11:32:14Z")

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I think that is a great improvement. Lots of details added in your shading ( a dirt streak layer on the interior of the windows, cool), light mood is great and the shadows fit. I like it! ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/smile.gif)

Chris

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### Author: ![rossume](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/c2a13f/32.png) [@rossume](https://forum.highend3d.com/u/rossume)
#### Post date: [September 26, 2006, 11:07am UTC](https://forum.highend3d.com/t/environment-tunnel/63060/5 "2006-09-26T11:07:26Z")

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![](http://www.cyborgkatana.com/images/tunnel39.jpg)

![](http://www.cyborgkatana.com/images/tunnel40.jpg)

![](http://www.cyborgkatana.com/images/tunnel41.jpg)

Thing changed:

1. Reduced main lights multiplier
2. Elevator light
3. Wall lights
4. Elevator control panel lights
5. Lower compartment lights
6. Closed gaps between vent housing and gasket
7. Fixed tiling on ceiling light panels
8. Caustics
9. Removed boxes and barrels

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<div class="post-metadata">

### Author: ![rossume](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/c2a13f/32.png) [@rossume](https://forum.highend3d.com/u/rossume)
#### Post date: [September 29, 2006, 10:14pm UTC](https://forum.highend3d.com/t/environment-tunnel/63060/6 "2006-09-29T22:14:13Z")

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![](http://www.cyborgkatana.com/images/tunnel42.jpg)

![](http://www.cyborgkatana.com/images/tunnel43.jpg)

![](http://www.cyborgkatana.com/images/tunnel44.jpg)

Things changed  
1. Removed paint scratch  
2. Removed wires  
3. Added lights to door control panels  
4. Enlarged caustic detail  
5. Increased range of values for caustics  
6. New reflection map

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<div class="post-metadata">

### Author: ![rossume](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/c2a13f/32.png) [@rossume](https://forum.highend3d.com/u/rossume)
#### Post date: [October 4, 2006, 10:19am UTC](https://forum.highend3d.com/t/environment-tunnel/63060/7 "2006-10-04T10:19:56Z")

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![](http://www.cyborgkatana.com/images/tunnel45.jpg)

![](http://www.cyborgkatana.com/images/tunnel46.jpg)

![](http://www.cyborgkatana.com/images/tunnel47.jpg)

Things changed:  
1. Beveled sharp edges  
2. New pipe textures
