hello!
I have been setting up my facial rig and have been running into issues.
The Facial features i have are:
eyeballs, pupils, eyebrows, and head hair.
Each facial feature part has a group and are parented to the head bone.
The problem is that when I rotate the head bone, the facial features don't follow the head precisely.
ex. When the head bone is rotated the facial features kinds veer off.
I have done it to the following parts: center pivots, freeze transofrmations, delete history.
Im wondering what else I can do to make sure the parts follow the head bone precisely when it is being rotated.
Thanks,
Jay
