# Fbik And Driven Keys

**URL:** https://forum.highend3d.com/t/fbik-and-driven-keys/48343
**Category:** Maya
**Tags:** rigging-character
**Created:** [January 5, 2006, 4:34pm UTC](https://forum.highend3d.com/t/fbik-and-driven-keys/48343 "2006-01-05T16:34:31Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![dunkelzahn](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/a87d85/32.png) [@dunkelzahn](https://forum.highend3d.com/u/dunkelzahn)
#### Post date: [January 5, 2006, 4:34pm UTC](https://forum.highend3d.com/t/fbik-and-driven-keys/48343/1 "2006-01-05T16:34:31Z")

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Hmm, here comes a tough question.

I have been starting to work with FBIK and find it quite useful (Who gave it that name though? Must have been a real joker, the controls are similar to those found in FilmBox ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/tongue.gif) )

However I have a skeleton forearm, which needs a driven Key to automate radius and ulnar bone rotation. Now here

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### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [January 5, 2006, 5:37pm UTC](https://forum.highend3d.com/t/fbik-and-driven-keys/48343/2 "2006-01-05T17:37:59Z")

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QUOTE(dunkelzahn @ 01/05/06, 07:34 PM)  
(Who gave it that name though? Must have been a real joker, the controls are similar to those found in FilmBox tongue.gif )  
[snapback]224064[/snapback]

Gee where do you think it came form ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/laugh.gif)

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### Author: ![dunkelzahn](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/a87d85/32.png) [@dunkelzahn](https://forum.highend3d.com/u/dunkelzahn)
#### Post date: [January 6, 2006, 9:03am UTC](https://forum.highend3d.com/t/fbik-and-driven-keys/48343/3 "2006-01-06T09:03:18Z")

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Still no replay? Awww, come on guys! I need a clue otherwise I
