# Freezing transformation

**URL:** https://forum.highend3d.com/t/freezing-transformation/61920
**Category:** Xsi
**Tags:** general
**Created:** [June 19, 2004, 10:34pm UTC](https://forum.highend3d.com/t/freezing-transformation/61920 "2004-06-19T22:34:45Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![deivys20](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/c68b51/32.png) [@deivys20](https://forum.highend3d.com/u/deivys20)
#### Post date: [June 19, 2004, 10:34pm UTC](https://forum.highend3d.com/t/freezing-transformation/61920/1 "2004-06-19T22:34:45Z")

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hey guys here is the thing. I moved the center of an object do a different location because it needs to rotate from an expecific point. However, when moving the center its adds the values of the new location to the geometry local transformation. I then tried to freeze the transformation to get a clean channel box but as soon as I did that the pivot or center moved to the middle of the scene. Its there a way to get a clean channel box without having the center to run off to the middle of the scene. Thanks in advance.

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### Author: ![wavo](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/w/3be4f8/32.png) [@wavo](https://forum.highend3d.com/u/wavo)
#### Post date: [June 22, 2004, 1:07pm UTC](https://forum.highend3d.com/t/freezing-transformation/61920/2 "2004-06-22T13:07:36Z")

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hi ,  
-move center to vertices  
-set transformations to zero  
-now frezze the  
 operater-stack (frezze)  
now you have clean channelbox !  
you can also use a hierarchy e.g.: a null is the parent of the object you have to animate now transform this hierarchy to the position you need and animate than the child .

wavo
