QUOTE(kafl @ 01/03/08, 09:56 PM) [snapback]279111[/snapback]
It really simple to make a test to show what the problem is, and im sure its not supposed to be like that.
It is, see occlusion by cg definition is only going to do a hit test no shading (thats the entire idea otherwise its called gather). Its a trick. No such thing as occlusion truly exsists in reality, gather does.
NOW a volume fur is a cube that has volume information inside it so its then ray marched to see how it look like. NOW this raymarching represents shading and occlusion by design inst supposed to shade. Ergo it will look like a box since thats the shape of the unshaded fur object.
that is what you get when you do what you tell the computer to do. However you can unmark the cube form occlusion calcualtion,and make a simple proxy for the futr, Or you can change the shader a bit to continue rays. (tough i have no idea how) and again it would defeat the idea of occlusion. Because its not supposed to shade, its the reason we use it instead of gather.
Thsi si what things are. Your caught up with on the other hand what you want and what you think something is versus what the 2 definitions really are and they conflict.
But yes you can let mr send longer max rays in the occlusion. This should let it ray march. Will test, no maya unlimited at hand.
But as i said its a bit of a contradiction in terms.
Its like asking for a amputation but withiout loosing a part of your body.