I've been working with lattices as a modeling tool so i can easily make changes to organic structures, but i'm quickly becoming buried under a sea of groupPart nodes in the hyperGraph.
Here is my basic workflow...create a simple proxy piece of geometry, add a simple shader, put a lattice on all or part of it, add more geometric detail, add multiple shaders, delete non-deformer history along the way and export to the game engine.
when i start to dig around in the hypergraph, i find i've managed to create quite a few groupPart nodes. Now i can manually clean them up by detaching the lattice from my object, deleteing history, and reattaching the model back to the lattice, which is fine. What i am wondering if there are some ways for me to decipher exacttly what is passing through groupPart nodes, so i can manage them better, thanks.