# Help! Eyelid Rig/Blend-shape problem

**URL:** https://forum.highend3d.com/t/help-eyelid-rig-blend-shape-problem/47374
**Category:** Maya
**Tags:** rigging-character
**Created:** [April 28, 2014, 12:48am UTC](https://forum.highend3d.com/t/help-eyelid-rig-blend-shape-problem/47374 "2014-04-28T00:48:59Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![taniamol](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/3d9bf3/32.png) [@taniamol](https://forum.highend3d.com/u/taniamol)
#### Post date: [April 28, 2014, 12:48am UTC](https://forum.highend3d.com/t/help-eyelid-rig-blend-shape-problem/47374/1 "2014-04-28T00:48:59Z")

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I'm still learning about rigging characters.&nbsp;This is the second character I rig and I'm having problems with the eyelids. I was told that using blend shapes would be the easiest way of doing the eye lids, but the eyes of the character are big, round and has some subdivisions.   
I tried to do blend-shapes but I found it difficult to get the desired shape, and because the eye is round, I would need a lot of in-betweens for it to look good.&nbsp;I then tried another method with clusters, but the eye always looked king of weird on one side because the eyelids aren't symmetrical.&nbsp;  
[![](http://i1154.photobucket.com/albums/p538/taniamol/Capturadepantalla2014-04-27alas235723%5C_zps21a6b6ee.png)](http://i1154.photobucket.com/albums/p538/taniamol/Capturadepantalla2014-04-27alas235723%5C_zps21a6b6ee.png)

So then I thought I could just use corrective blend-shapes to sort out the problem. I duplicated the mesh, and just added the blend-shape so I could start doing the corrections. But the original mesh changes a little when I activate the blend-shape even though they were both identical.  
[![](http://i1154.photobucket.com/albums/p538/taniamol/Capturadepantalla2014-04-28alas002600%5C_zpsefd42dd8.png)](http://i1154.photobucket.com/albums/p538/taniamol/Capturadepantalla2014-04-28alas002600%5C_zpsefd42dd8.png)

Then I decided to just use the the head of the mesh to do the corrective blend-shapes. I use Front of chain when I create the Blend-shape, but that doesn't work. So when I activate the blendshape, the rig stops working.&nbsp;

I'm out of ideas ☹&nbsp;Any thoughts on how to do the eyelids?

I've spent too many hours on this..

Here is the maya file:https://www.dropbox.com/s/zaqbt9fsl1sg4ow/RigEyelid.mb
