# Help! need serious help! with char\_setup

**URL:** https://forum.highend3d.com/t/help-need-serious-help-with-char-setup/61612
**Category:** Xsi
**Tags:** animation
**Created:** [May 2, 2002, 3:33am UTC](https://forum.highend3d.com/t/help-need-serious-help-with-char-setup/61612 "2002-05-02T03:33:23Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![pomme](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/b782af/32.png) [@pomme](https://forum.highend3d.com/u/pomme)
#### Post date: [May 2, 2002, 3:33am UTC](https://forum.highend3d.com/t/help-need-serious-help-with-char-setup/61612/1 "2002-05-02T03:33:23Z")

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I am stuck right at the beginning when i am trying to setup the leg, toe skeleton. I've done all the tutorial from Ed\_harriss home page about setuping character. However, i still can't figure out what i want to do.

Alright, here is my problem: I am setting up 3 chains of bone from the hip to the ankle, to the toe. How do i link, constrain to get when i grap the root of hip bone and move it around, but the end effector of the toe bone will stay in place.

What i did (which fail) is that i made a 2 join bone from hip to ankle, one join bone from ankle to middle of the foot, one join bone from foot to end of toe. I pos\_constrain the root of toe bone to the end effector of feet bone, root of feet bone to the end effector of the hip bone.

then i get a control object, "match translation" to the end effector of the hip bone. select the hip bone end effector, pos\_constrain to the control object.

Now, if i move the control object. i will get a nice ik join which the feet bone chain and the toe bone chain will follow. I move the hip, every thing below my control object will stay inplace.

What can i do to make, if i move this control object, the toe will stay in place?

I have tried to make another control object which l placed it to the end effector of the feet bone (let's call it feet controller) I do pos\_constrain from end effector of feet bone to the feet controller. Well, it behave funny, it is not the way i want. You try it then you'll know what i mean. if i want the feet controller to stay in place with the end effector, i do one more constrain to the feet controller. i selected the feet controller and do pos\_contrain to the end effector for the feet bone chain. sometimes work and sometimes doesn't. Even if it works, it doesn't behave what i want.

I want to move the root of hip. but the tip of the toe will stay in place. Also, if i move those controllor individually, i want the toe can stay in place as well. So that i can control them from top to bottom. i don't want to do fk skeleton for the leg(i hate rotating feet, it is hard to get it stick on the ground, always moving, slipping when i animating it)

Alright, thanks for your patient to read my post up to this point. I hope you guys understand what is my problem. I am looking forward to see any help from you guys. Please, help.!!!!

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### Author: ![atyss](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/848f3c/32.png) [@atyss](https://forum.highend3d.com/u/atyss)
#### Post date: [May 2, 2002, 1:14pm UTC](https://forum.highend3d.com/t/help-need-serious-help-with-char-setup/61612/2 "2002-05-02T13:14:53Z")

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Bonjour HapZungLam,

I'm not sure to understand your problem. Here is 2 quotes of your post that leave me confused:

""What can i do to make, if i move this control object, the toe will stay in place?""

""I want to move the root of hip. but the tip of the toe will stay in place. Also, if i move those controllor individually, i want the toe can stay in place as well.""

For the first part I would create a control object that will be child of the control object of the leg effector. I would place this new control object on the toe effector, and pos-contraint the toe effector to this new control object.

Also, I would keep the foot chains (foot+toe) in a separate hierarchy from the leg. So you just apply pos-constraint to the foot root on the leg effector, and everything follows.

Sorry if I misunderstood your problem.

Hope this helps  
Salutations - Cheers  
Bernard Lebel

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### Author: ![pomme](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/b782af/32.png) [@pomme](https://forum.highend3d.com/u/pomme)
#### Post date: [May 2, 2002, 3:22pm UTC](https://forum.highend3d.com/t/help-need-serious-help-with-char-setup/61612/3 "2002-05-02T15:22:12Z")

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Since when we walk, first is the heel gets up, then the toe. so that if i grap the heel, i don't want to the toe move. However, toe bone is 1 set of 1 bone chain, same as the feet bone. so, it is kind of like FK.

I've tried your solution. However, it doesn't do the job.

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### Author: ![pomme](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/p/b782af/32.png) [@pomme](https://forum.highend3d.com/u/pomme)
#### Post date: [May 2, 2002, 3:28pm UTC](https://forum.highend3d.com/t/help-need-serious-help-with-char-setup/61612/4 "2002-05-02T15:28:23Z")

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i did some screen shots to expline it clearly.

this is the solution you gave me. see if it is what you mean.  
 ![](http://members.rogers.com/hapzunglam/bone1.jpg)

* * *

![](http://members.rogers.com/hapzunglam/bone2.jpg)

this is my old fail solution. this is basiclly the same.

## ![](http://members.rogers.com/hapzunglam/bone3.jpg)

![](http://members.rogers.com/hapzunglam/bone4.jpg)
