Hey guys, i have this block texture on the ground. I use mental ray's approximation editor to make the displacement into a MIA_MATERIAL_X. also i put some reflection on it. with the following settings
(not using interpolate)
i have this flickerings on highlights reflections.. and I'm not sure where is comming from.
For lighting i'm using a lot of point lights with MR map shadows.
in sampling i tried gauss and mitchel with low samples at 1 and high samples at 2. I can't increase the samples more than 2, since i need to animate this, and i need to take care about rending times.
btw, i;m not using FG.
does anyone one know where the flickering can come from?.
thanks in advance,