# Importing 3ds Max Camera Data

**URL:** https://forum.highend3d.com/t/importing-3ds-max-camera-data/9768
**Category:** Compositing
**Tags:** shake
**Created:** [April 3, 2006, 5:54pm UTC](https://forum.highend3d.com/t/importing-3ds-max-camera-data/9768 "2006-04-03T17:54:43Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![user\_deleted](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/u/35a633/32.png) [@user\_deleted](https://forum.highend3d.com/u/user_deleted)
#### Post date: [April 3, 2006, 5:54pm UTC](https://forum.highend3d.com/t/importing-3ds-max-camera-data/9768/1 "2006-04-03T17:54:43Z")

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Does anyone know of a workflow for importing a 3DS Max Camera into shake. kinda like AE imports 3DS Max Camera via an .rpf file?

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### Author: ![deke-kincaid](https://forum.highend3d.com/user_avatar/forum.highend3d.com/deke-kincaid/32/178_2.png) [@deke-kincaid](https://forum.highend3d.com/u/deke-kincaid)
#### Post date: [April 3, 2006, 7:14pm UTC](https://forum.highend3d.com/t/importing-3ds-max-camera-data/9768/2 "2006-04-03T19:14:33Z")

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Find some way to translate it to a .ma file.

Save it as an fbx, open in Maya and save back out as a .ma.

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### Author: ![user\_deleted](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/u/35a633/32.png) [@user\_deleted](https://forum.highend3d.com/u/user_deleted)
#### Post date: [April 4, 2006, 1:17am UTC](https://forum.highend3d.com/t/importing-3ds-max-camera-data/9768/3 "2006-04-04T01:17:49Z")

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thanks for the help. man, seems like a big workaround. thats a difficult option for me as i dont own maya or know how to use it.

Thanks for the tip.

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### Author: ![deke-kincaid](https://forum.highend3d.com/user_avatar/forum.highend3d.com/deke-kincaid/32/178_2.png) [@deke-kincaid](https://forum.highend3d.com/u/deke-kincaid)
#### Post date: [April 4, 2006, 6:40am UTC](https://forum.highend3d.com/t/importing-3ds-max-camera-data/9768/4 "2006-04-04T06:40:36Z")

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try some of these:  
[http://www.highend3d.com/3dsmax/downloads/...mport/2707.html](http://www.highend3d.com/3dsmax/downloads/...mport/2707.html)  
[http://www.highend3d.com/maya/downloads/me...gement/389.html](http://www.highend3d.com/maya/downloads/me...gement/389.html)

Also I was googling around and found this:

Camera converter v2.1 - Download - Documentation  
Crossplatform camera converter (Xsi - Maya - Max)  
[http://www.motionblur.it/](http://www.motionblur.it/)

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### Author: ![user\_deleted](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/u/35a633/32.png) [@user\_deleted](https://forum.highend3d.com/u/user_deleted)
#### Post date: [November 14, 2006, 11:43pm UTC](https://forum.highend3d.com/t/importing-3ds-max-camera-data/9768/5 "2006-11-14T23:43:12Z")

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is it possible only in shake 4 ?????   
.... is it any method to import 3d camera to shake 2.5 ?? (may be somehow using move 3d node) ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/blink.gif) ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/blink.gif)

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### Author: ![user\_deleted](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/u/35a633/32.png) [@user\_deleted](https://forum.highend3d.com/u/user_deleted)
#### Post date: [January 19, 2007, 10:26am UTC](https://forum.highend3d.com/t/importing-3ds-max-camera-data/9768/6 "2007-01-19T10:26:06Z")

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Hi Noomad,

if you can convert the camera data in to an text file in your 3D software, then you can import using "load expression" option in Move3D.

thanks

Nishok A
