# Intersect curves

**URL:** https://forum.highend3d.com/t/intersect-curves/49886
**Category:** Maya
**Tags:** modeling
**Created:** [April 10, 2003, 5:57pm UTC](https://forum.highend3d.com/t/intersect-curves/49886 "2003-04-10T17:57:04Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![sistine](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/s/a587f6/32.png) [@sistine](https://forum.highend3d.com/u/sistine)
#### Post date: [April 10, 2003, 5:57pm UTC](https://forum.highend3d.com/t/intersect-curves/49886/1 "2003-04-10T17:57:04Z")

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Hi!  
I am modeling the basic shape with a primitve than draw  
curves on that surface and duplicate them.Then I rebulid them ,the problem is that when i rebuild them they are not touching where they intersect.I want to use these curves for boundry patches...how can i solve that problem.

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### Author: ![t3r](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/94ad74/32.png) [@t3r](https://forum.highend3d.com/u/t3r)
#### Post date: [April 10, 2003, 10:06pm UTC](https://forum.highend3d.com/t/intersect-curves/49886/2 "2003-04-10T22:06:09Z")

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The simplest solution that comes to mind, is insert knots at the intersections. You will have to zoom in real cose to the intersection of the two curves to be accurate. Then snap the two coresponding Edit Points togeather. Hope this helps.

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### Author: ![deke-kincaid](https://forum.highend3d.com/user_avatar/forum.highend3d.com/deke-kincaid/32/178_2.png) [@deke-kincaid](https://forum.highend3d.com/u/deke-kincaid)
#### Post date: [April 11, 2003, 3:53pm UTC](https://forum.highend3d.com/t/intersect-curves/49886/3 "2003-04-11T15:53:36Z")

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Detatch the curves where they intersect before you rebuild them.
