# Joints and orientations

**URL:** https://forum.highend3d.com/t/joints-and-orientations/7487
**Category:** Maya
**Tags:** mel
**Created:** [January 26, 2001, 2:05am UTC](https://forum.highend3d.com/t/joints-and-orientations/7487 "2001-01-26T02:05:50Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![lhui](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/l/d6d6ee/32.png) [@lhui](https://forum.highend3d.com/u/lhui)
#### Post date: [January 26, 2001, 2:05am UTC](https://forum.highend3d.com/t/joints-and-orientations/7487/1 "2001-01-26T02:05:50Z")

</div>

I have a maya animation scene of a skinned model.

I can go through each frame by:

```
MTime time;
time.setValue(iFrame);
MAnimControl::setCurrentTime(time);
```

But how do I go through each frame and get the orientations(quaternions) for each joint (kJoint) ?

thanks....
