Hi, I have a basic textured scene,
I want to embed shadowmaps as part of the texture of each object, so that when I load and render the scene in my application it appears to be shadowed.
Is that possible?
I have experimented with surface sampler with no success, probably doing something wrong.
Textures come out black or it requires a second copy of the objects to receive the rendered texture ?
Is the surface sampler the way to go? Any tutorials on this task ?
Any help appreciated!