# Manipulator connection crashes

**URL:** https://forum.highend3d.com/t/manipulator-connection-crashes/5312
**Category:** Maya
**Tags:** mel
**Created:** [May 6, 2003, 1:42am UTC](https://forum.highend3d.com/t/manipulator-connection-crashes/5312 "2003-05-06T01:42:31Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![furiousgeorge](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/f/ecae2f/32.png) [@furiousgeorge](https://forum.highend3d.com/u/furiousgeorge)
#### Post date: [May 6, 2003, 1:42am UTC](https://forum.highend3d.com/t/manipulator-connection-crashes/5312/1 "2003-05-06T01:42:31Z")

</div>

I'm getting a crash in OpenMayaUI.dll after calling finishAddingManips() from within the connectToDependNodes() callback.

I currently have two distance manipulators which map to simple distance plugs. The code almost identical to the sample code from footPrintManip except I have   
added a second distance manipulator for a second plug.

What gives?

The stack looks like this:

```
baadf00d()	
OpenMayaUI.dll!638ec8f2() 	
Shared.dll!6485e9a1() 	
Shared.dll!6484f4ab() 	
Shared.dll!6484e8f9() 	
SNodes.mll!SNavNodeManip::connectToDependNode(const MObject & node={...}) Line 146 + 0x12	C++
```
