# Manipulators and vertices

**URL:** https://forum.highend3d.com/t/manipulators-and-vertices/6724
**Category:** Maya
**Tags:** mel
**Created:** [November 14, 2001, 9:39pm UTC](https://forum.highend3d.com/t/manipulators-and-vertices/6724 "2001-11-14T21:39:02Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![tcowell](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/8edcca/32.png) [@tcowell](https://forum.highend3d.com/u/tcowell)
#### Post date: [November 14, 2001, 9:39pm UTC](https://forum.highend3d.com/t/manipulators-and-vertices/6724/1 "2001-11-14T21:39:02Z")

</div>

I have created a freepointtriad manipulator (the standard move manip) and i need to be able to attach it to a vertice, so the vertice moves with the manipulator. I've been try to work this out for a long time, so if anyone can help it would be greatly appreciated.

-Thomas

---

<div class="post-metadata">

### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [November 15, 2001, 6:37am UTC](https://forum.highend3d.com/t/manipulators-and-vertices/6724/2 "2001-11-15T06:37:25Z")

</div>

couldnt you use clusters instead?

---

<div class="post-metadata">

### Author: ![tcowell](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/8edcca/32.png) [@tcowell](https://forum.highend3d.com/u/tcowell)
#### Post date: [November 15, 2001, 1:04pm UTC](https://forum.highend3d.com/t/manipulators-and-vertices/6724/3 "2001-11-15T13:04:51Z")

</div>

> [@](#):
>
> In reply to:   
> couldnt you use clusters instead?

I've tried clusters but it didn't work as needed. Anyone??

---

<div class="post-metadata">

### Author: ![scifiwasabi](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/s/dbc845/32.png) [@scifiwasabi](https://forum.highend3d.com/u/scifiwasabi)
#### Post date: [November 17, 2001, 10:06pm UTC](https://forum.highend3d.com/t/manipulators-and-vertices/6724/4 "2001-11-17T22:06:24Z")

</div>

Did you read my reply to your other post regarding this subject? [http://www.highend3d.com/boards/showthreaded.php?Cat=&Board=mayadevelopers&Number=77390&page=&view=&sb=](http://www.highend3d.com/boards/showthreaded.php?Cat=&Board=mayadevelopers&Number=77390&page=&view=&sb=)[http://www.highend3d.com/boards/showthread...page=&view=&sb=](http://www.highend3d.com/boards/showthread...page=&view=&sb=)

I tried the controlPoints plug. Use MPlug::elementByLogicalIndex() to get the correct point in the array. As I said in my previous message.... I had problems (crashes) when the mesh had input/output mesh connections. Also try the pnts plug. I never had real success and eventually abandoned manipulators but I'm hoping you'll fare better than I did. Let me know how things work out.

-jd
