# Maya Ocean Animation Problem

**URL:** https://forum.highend3d.com/t/maya-ocean-animation-problem/41098
**Category:** Maya
**Tags:** fluids
**Created:** [April 4, 2007, 8:34am UTC](https://forum.highend3d.com/t/maya-ocean-animation-problem/41098 "2007-04-04T08:34:43Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![almer](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/85e7bf/32.png) [@almer](https://forum.highend3d.com/u/almer)
#### Post date: [April 4, 2007, 8:34am UTC](https://forum.highend3d.com/t/maya-ocean-animation-problem/41098/1 "2007-04-04T08:34:43Z")

</div>

Hi,

I have problems with batch rendering the maya 8 fluids ocean. The batch render messes up the displacement animation, the displacement doesn't animate at all. When I watch the animation I notice the displacement standing still, while the fluid texture animates over the frozen displacement. Rendering the ocean from the viewport, the displacement does move along with the texture, I tried this with a script that renders each frame seperatly from the viewport. This is however not a good solution as I want to batch render the ocean in my network on 4K resolution. I posted this problem on cgtalk a few weeks ago, but nobody seemed to have a solution for this ![]()

I really hope someone here knows how to fix this problem.

P.s. I use mental ray.
