The new shape editor function after maya2016.5 is not easy to use, or its function is not advanced, because after you open the edit button, you can only engrave it, however, in my binding, I often There is no need to engrave, there are several situations:
1: I already have a good emoticon, I just want to pass the past
2: I want to load DeltaMush or pass its calculation result to blendshape.
3: I want to load some Wrap, ShrinkWrap, cloth, I edit their weights and pass the results to blendshape
In many cases, I don't need to carve.
I am using this plugin in Maya2016.
Http://danielslima.com/sculpt-ibetween-editor-documentation-page/
It's really good to use, it can solve a few problems I mentioned above, but it can't work properly in the high version.
Its workflow is to open an extendshape edit button, it will generate an intermediate object, all your edits are placed on this intermediate object, not only can be engraved, you can load various deformers on it, and finally read this The difference between the intermediate object and the base model, then calculate the blendshape. This is the perfect process. But now it is Maya2019, the shape editor is still not perfect, do you have good suggestions?