# Maya to 3D Studio

**URL:** https://forum.highend3d.com/t/maya-to-3d-studio/41898
**Category:** Maya
**Tags:** games-related
**Created:** [April 27, 2003, 3:10am UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898 "2003-04-27T03:10:53Z")
**Posts on this page:** 17
**Page:** 1

<div class="post-metadata">

### Author: ![dracotf](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/db5fbb/32.png) [@dracotf](https://forum.highend3d.com/u/dracotf)
#### Post date: [April 27, 2003, 3:10am UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/1 "2003-04-27T03:10:53Z")

</div>

hi

I would like to know if there is a plugin out there that I could use to export my MaYa 4.5 Unlimited files to 3D STUDIO MAX 5.0, I'ts because im used to maya but it seem that the creator of morrowind only made it possible to export files from 3d studio max into there TES Construction set

thx in advanced

---

<div class="post-metadata">

### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [April 28, 2003, 7:59am UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/2 "2003-04-28T07:59:27Z")

</div>

use obj export!

---

<div class="post-metadata">

### Author: ![goesb](https://forum.highend3d.com/user_avatar/forum.highend3d.com/goesb/32/54851_2.png) [@goesb](https://forum.highend3d.com/u/goesb)
#### Post date: [May 6, 2003, 10:43pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/3 "2003-05-06T22:43:32Z")

</div>

try Kaydara.com. They have a free plugin for exporting into their FBX format, which Max supports.   
I've used OBJ, it works okay, but sometimes, the normals are messed up. VRML2 also works, but once the model gets into Max, you'll need to do a select all the vertices and merge.

---

<div class="post-metadata">

### Author: ![daanbanaan](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/e8c25b/32.png) [@daanbanaan](https://forum.highend3d.com/u/daanbanaan)
#### Post date: [July 3, 2003, 2:53pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/4 "2003-07-03T14:53:41Z")

</div>

best thing i have seen is right hemisphere's deep exploration software.

it totally rocks!...but is kinda pricey if you are on a budget.

[http://www.righthemisphere.com/products/dexp/](http://www.righthemisphere.com/products/dexp/)

---

<div class="post-metadata">

### Author: ![deane](https://forum.highend3d.com/user_avatar/forum.highend3d.com/deane/32/58795_2.png) [@deane](https://forum.highend3d.com/u/deane)
#### Post date: [July 3, 2003, 5:48pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/5 "2003-07-03T17:48:43Z")

</div>

Go with the Kaydara plugins, they work the best.

Deep Exploration is pretty good, but I have had numerous problems crop up for no real reason while using it to convert. Granted Tech Support is pretty good at Right Hemisphere, but the FBX format is so much more robust.

---

<div class="post-metadata">

### Author: ![daanbanaan](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/e8c25b/32.png) [@daanbanaan](https://forum.highend3d.com/u/daanbanaan)
#### Post date: [July 3, 2003, 7:06pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/6 "2003-07-03T19:06:44Z")

</div>

holy crap dude!...you just saved me 250$!.

cant wait till they release for 5.0 though

---

<div class="post-metadata">

### Author: ![avixcore](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/b4bc9f/32.png) [@avixcore](https://forum.highend3d.com/u/avixcore)
#### Post date: [July 10, 2003, 7:13am UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/7 "2003-07-10T07:13:02Z")

</div>

does it work wit hmaya?

---

<div class="post-metadata">

### Author: ![daanbanaan](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/e8c25b/32.png) [@daanbanaan](https://forum.highend3d.com/u/daanbanaan)
#### Post date: [July 15, 2003, 7:23pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/8 "2003-07-15T19:23:19Z")

</div>

like a charm ...plus they do have a 5.0 version

---C

---

<div class="post-metadata">

### Author: ![avixcore](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/b4bc9f/32.png) [@avixcore](https://forum.highend3d.com/u/avixcore)
#### Post date: [July 16, 2003, 4:11am UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/9 "2003-07-16T04:11:51Z")

</div>

really? iddin't see one ![](http://64.32.63.100/forums/icons/frown.gif) i dl'ed the one for 4.5 and i did'nt work ![](http://64.32.63.100/forums/icons/frown.gif) i'll look again when i get home

---

<div class="post-metadata">

### Author: ![daanbanaan](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/e8c25b/32.png) [@daanbanaan](https://forum.highend3d.com/u/daanbanaan)
#### Post date: [July 16, 2003, 8:20pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/10 "2003-07-16T20:20:30Z")

</div>

look for fbx plugin v3.82

---

<div class="post-metadata">

### Author: ![warpcat](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/w/c89c15/32.png) [@warpcat](https://forum.highend3d.com/u/warpcat)
#### Post date: [August 6, 2003, 12:34am UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/11 "2003-08-06T00:34:55Z")

</div>

I'm a little late to this thread, but I've had pretty good luck exporting Maya files as .vrml, and reading those into Max. Not as good as Kaydara (I've used it too), but uh, just another option, and free as well

---

<div class="post-metadata">

### Author: ![marit](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/f4b2a3/32.png) [@marit](https://forum.highend3d.com/u/marit)
#### Post date: [July 8, 2004, 6:03pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/12 "2004-07-08T18:03:10Z")

</div>

hi.im a noob in maya....so can u tell me how to convert .mb files to .obj......the export option doesnt show .obj extension......it shows mayabinary,mayaascii,move and mental ray.....

---

<div class="post-metadata">

### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [July 8, 2004, 6:19pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/13 "2004-07-08T18:19:37Z")

</div>

Maya doesnet automaticaly load all plugins at startup so to save you some memory if you dont happen to need that modeule... Use the plugin manager to load the export import plug first.

---

<div class="post-metadata">

### Author: ![marit](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/f4b2a3/32.png) [@marit](https://forum.highend3d.com/u/marit)
#### Post date: [July 8, 2004, 8:45pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/14 "2004-07-08T20:45:18Z")

</div>

wheres the plugin manager......n how to load the export import plug.....wot after tat.....can u tell me step by step....pls.......noob here.....

---

<div class="post-metadata">

### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [July 9, 2004, 6:48am UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/15 "2004-07-09T06:48:48Z")

</div>

Okay instead of telling you where it is im going to tall you something even more valuable. In the help menu theres a menuitem called find menu. choose that and type plugin manager (or just plugin or manager), and mayaa will search the menuitems location for you.

Then in the pluginmanager search fro the obj export ckick the chekbox that says load. Then save or export and isntead of ma choose obj in the drobdown menu.

---

<div class="post-metadata">

### Author: ![marit](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/m/f4b2a3/32.png) [@marit](https://forum.highend3d.com/u/marit)
#### Post date: [July 9, 2004, 7:15am UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/16 "2004-07-09T07:15:40Z")

</div>

k thnx.......got it.....

---

<div class="post-metadata">

### Author: ![dbassett](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/b19c9b/32.png) [@dbassett](https://forum.highend3d.com/u/dbassett)
#### Post date: [August 24, 2004, 4:25pm UTC](https://forum.highend3d.com/t/maya-to-3d-studio/41898/17 "2004-08-24T16:25:33Z")

</div>

FBX totally rocks!! Cinem4D has supported in and out FBX since v8 and I never thought much about it. This allows me to bring all Maya models into Cinema perfectly. Still playing with getting the textures to translate.  
Thanks Guys!!!!  
Doug
