# Maya to OGL

**URL:** https://forum.highend3d.com/t/maya-to-ogl/7294
**Category:** Maya
**Tags:** mel
**Created:** [April 19, 2001, 2:21am UTC](https://forum.highend3d.com/t/maya-to-ogl/7294 "2001-04-19T02:21:50Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![criticalone](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/c/85e7bf/32.png) [@criticalone](https://forum.highend3d.com/u/criticalone)
#### Post date: [April 19, 2001, 2:21am UTC](https://forum.highend3d.com/t/maya-to-ogl/7294/1 "2001-04-19T02:21:50Z")

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How do I get Maya data such as geometry and animation, for example, and use this with an OpenGL application, like a game. I don't think that Maya's game translators are the best aproache and I know that I perhaps can achieve it using the Maya API, but I still don't know how to start it.

Thank you

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### Author: ![abel](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/a/2acd7d/32.png) [@abel](https://forum.highend3d.com/u/abel)
#### Post date: [April 24, 2001, 11:52am UTC](https://forum.highend3d.com/t/maya-to-ogl/7294/2 "2001-04-24T11:52:30Z")

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[http://www.aliaswavefront.com/en/Community...es/index\_m.html](http://www.aliaswavefront.com/en/Community...es/index%5C_m.html)

check it!

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### Author: ![s-j-tubbrit](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/s/e19adc/32.png) [@s-j-tubbrit](https://forum.highend3d.com/u/s-j-tubbrit)
#### Post date: [April 24, 2001, 1:04pm UTC](https://forum.highend3d.com/t/maya-to-ogl/7294/3 "2001-04-24T13:04:30Z")

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you'll probably have to go with a commerical package, try POLYTRANS at

[http://www.okino.com](http://www.okino.com)

it will (with the the help of a plugin) load Maya files and let you convert to many formats, one of which is Open GL c++ code.

Steve  
Senior Artist  
[http://users.tinyworld.co.uk/steven\_tubbrit/](http://users.tinyworld.co.uk/steven%5C_tubbrit/)
