# Mental Ray's Propriotary Shaders

**URL:** https://forum.highend3d.com/t/mental-rays-propriotary-shaders/45877
**Category:** Maya
**Tags:** mental-ray
**Created:** [April 8, 2006, 7:21am UTC](https://forum.highend3d.com/t/mental-rays-propriotary-shaders/45877 "2006-04-08T07:21:52Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![davus](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/ecd19e/32.png) [@davus](https://forum.highend3d.com/u/davus)
#### Post date: [April 8, 2006, 7:21am UTC](https://forum.highend3d.com/t/mental-rays-propriotary-shaders/45877/1 "2006-04-08T07:21:52Z")

</div>

Hey all..... I'm new to mental ray and am looking for some good tutorials on mental Ray's shaders. I've also been told that if you use the native maya shaders in mental ray it takes longer to render....anyone know if that's true? -D

---

<div class="post-metadata">

### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [April 13, 2006, 3:49pm UTC](https://forum.highend3d.com/t/mental-rays-propriotary-shaders/45877/2 "2006-04-13T15:49:57Z")

</div>

depends on what you do. Dgs for sure is more expensive for the raytrace simple blur than mayas native ones. Thye are in mr code youknow.

---

<div class="post-metadata">

### Author: ![davus](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/d/ecd19e/32.png) [@davus](https://forum.highend3d.com/u/davus)
#### Post date: [April 14, 2006, 8:06am UTC](https://forum.highend3d.com/t/mental-rays-propriotary-shaders/45877/3 "2006-04-14T08:06:23Z")

</div>

Thanx....do you know any good resources to learn more about the DGS materials?  
-D
