Im attempting to add some cloth doodads to a conventionally skinned model. The cloth garments are built from curves as per usual and the resulting meshes are constrained to the rest of the model via mesh constraints.
Running a local sim more or less works as I expect -- the cloth drapes and the mesh constraints attach it to the body correctly. It even works fine if I translate, rotate or scale the mesh. However animating the mesh via the skeleton produces very strange results -- the attachments points where the mesh constraint connects the cloth to the body move , but they don't stay fixed to the mesh. I can't see the logic of what they actually do at all, although it is vaguely like they move in the XZ plane only and don't move up or down with the deforming character mesh.
Has anybody seen this before? Is there something obvious I'm overlooking?