does anyone know how to make an MGLfloat in python. Im trying to use this function:
glFT.glMaterialfv(OpenMayaRender.MGL_FRONT_AND_BACK, OpenMayaRender.MGL_SPECULAR, ??MGLfloat??);
heres the docs:
void glMaterialfv( GLenum face, GLenum pname, const GLfloat * params);
ultimately I just want to put specularity on my locator,
any help would be much appreciated, thanks!